Alternative Worlds

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Tony Phan

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Aug 3, 2024, 10:06:41 AM8/3/24
to groutchutigmo

I purchased an item from this store and I was very impressed! The shipping was fast. The communications was friendly and pleasant. My item was received just as it was described. I am so pleased with my item. And you will be pleased as well. You can trust this seller. Dan Brown.

These are tiny! But sooooo nice and great in detail. If you're someone who likes minimal designs or sketch-like drawings, this one's for you. Easy to carry, you eventually get used to playing with them even though at first they might be a bit uncomfortable, but it's totally worth it in my opinion.

It's always a gamble buying citadel paint. Either it arrives smooth and perfect, or a chunky mess that you can only use 45% of the paint even after restoration attempts, and 30 minute shaking with agitators.

This bottle was chunky. I don't fault the vendor at all and I'll still be able to use about half the bottle. I didn't reach out to the vendor to correct this as I didn't want the business to lose money on the sale. Shipping 1 bottle of replacement paint would mean the business lost money which hurts smaller businesses.

The price was very good and the shipping was quick and cheap. I would order from them again, even citadel paints. Not many online shops had this in stock either, for a good price, but alternate worlds did. Recommend this shop to all!

Love this tama design, alternate worlds even threw in a Krom clip I made into a kendama holder since the shipping took a lil longer since this thing was so popular they sold out in person before the actual drop lol.

Use the alternative worlds template to investigate how a successful organization or group outside your domain would approach a given issue. Doing so requires a deep understanding of their culture, practices, and procedures, in order to determine what aspects can be appropriated for your purposes.

An alternative worlds exercise is a type of brainstorming activity that helps participants to explore new ideas and possibilities by considering different perspectives and scenarios. In this exercise, participants are asked to imagine a world that is different from our own in some way and to brainstorm ideas based on this alternate reality.

The purpose of alternative worlds brainstorming is to encourage creativity and innovation by challenging participants to think outside the box and consider new possibilities. By imagining alternative realities, participants are able to break free from their usual patterns of thinking and explore new ideas and perspectives.

Traditional brainstorming typically involves generating as many ideas as possible within a set time limit, with a focus on quantity over quality. In contrast, the alternative worlds method encourages participants to generate fewer ideas, but to focus on generating those ideas through the lens of different perspectives. By imagining alternative realities, participants are able to approach problems from a different angle and generate more creative and innovative ideas.

Alternative worlds is an exercise where you have your team intentionally solve a problem from a different point of view (a famous person, another individual, a creative organization, etc). It helps teams break down mental barriers to solving a problem within their personal context and opens up new possibilities for great ideas.

A parallel universe, also known as an alternate universe, parallel world, parallel dimension, alternate reality, or alternative dimension, is a hypothetical self-contained layer or plane of existence, co-existing with one's own. While the six terms are generally synonymous and can be used interchangeably in most cases, there is sometimes an additional connotation implied with the term "alternate universe/reality" that implies that the reality is a variant of our own, with some overlap with the similarly named alternate history. The sum of all potential parallel universes that constitute reality is often called the "multiverse".

Fiction has long borrowed an idea of "another world" from myth, legend and religion. Heaven, Hell, Olympus, and Valhalla are all "alternative universes" different from the familiar material realm. Plato reflected deeply on parallel realities, resulting in the worlds of Platonism, in which the upper reality is perfect while the lower (earthly) reality is an imperfect shadow of the heavenly equivalent.

The concept is also found in ancient Hindu mythology, in texts such as the Puranas, which expressed an infinite number of universes, each with its own gods. Similarly in Persian literature, "The Adventures of Bulukiya" (a tale in the One Thousand and One Nights) describes the protagonist Bulukiya learning of alternative worlds/universes that are similar to but still distinct from his own.[1]

In modern literature, parallel universes can serve two main purposes: to allow stories with elements that would ordinarily violate the laws of nature; and to serve as a starting point for speculative fiction, asking the question "What if [event] turned out differently?". Examples of the former include Terry Pratchett's Discworld and C. S. Lewis's The Chronicles of Narnia, while examples of the latter include Harry Turtledove's Worldwar series.

While technically incorrect, and looked down upon by hard science-fiction fans and authors, the idea of another "dimension" has become synonymous with the term "parallel universe". The usage is particularly common in movies, television and comic books and much less so in modern prose science fiction. The idea of a parallel world was popularized in comic books with the publication of The Flash No. 123, Flash of Two Worlds in 1961.

In 1884, Edwin A. Abbott wrote the seminal novel exploring this concept called Flatland: A Romance of Many Dimensions. It describes a world of two dimensions inhabited by living squares, triangles, and circles, called Flatland, as well as Pointland (0 dimensions), Lineland (1 dimension), and Spaceland (three dimensions) and finally posits the possibilities of even greater dimensions. Isaac Asimov, in his foreword to the Signet Classics 1984 edition, described Flatland as "The best introduction one can find into the manner of perceiving dimensions".

In 1895, The Time Machine by H. G. Wells used time as an additional "dimension" in this sense, taking the four-dimensional model of classical physics and interpreting time as a space-like dimension in which humans could travel with the right equipment. Wells also used the concept of parallel universes as a consequence of time as the fourth dimension in stories like The Wonderful Visit and Men Like Gods, an idea proposed by the astronomer Simon Newcomb, who talked about both time and parallel universes; "Add a fourth dimension to space, and there is room for an indefinite number of universes, all alongside of each other, as there is for an indefinite number of sheets of paper when we pile them upon each other."[2]

There are many examples where authors have explicitly created additional spatial dimensions for their characters to travel in, to reach parallel universes. In Doctor Who, the Doctor accidentally enters a parallel universe while attempting to repair the TARDIS console in "Inferno". Douglas Adams, in the last book of the Hitchhiker's Guide to the Galaxy series, Mostly Harmless, uses the idea of probability as an extra axis in addition to the classical four dimensions of space and time similar to the many-worlds interpretation of quantum physics, although according to the novel they were more a model to capture the continuity of space, time and probability. Robert A. Heinlein, in The Number of the Beast, postulated a six-dimensional universe. In addition to the three spatial dimensions, he invoked symmetry to add two new temporal dimensions, so there would be two sets of three. Like the fourth dimension of H. G. Wells' "Time Traveller," these extra dimensions can be traveled by persons using the right equipment.

Perhaps the most common use of the concept of a parallel universe in science fiction is the concept of hyperspace. Used in science fiction, the concept of "hyperspace" often refers to a parallel universe that can be used as a faster-than-light shortcut for interstellar travel. Rationales for this form of hyperspace vary from work to work, but the two common elements are:

Sometimes "hyperspace" is used to refer to the concept of additional coordinate axes. In this model, the universe is thought to be "crumpled" in some higher spatial dimension, and that traveling in this higher spatial dimension, a ship can move vast distances in the common spatial dimensions. An analogy is to crumple a newspaper into a ball and stick a needle straight through: the needle will make widely spaced holes in the two-dimensional surface of the paper. While this idea invokes a "new dimension", it is not an example of a parallel universe. It is a more scientifically plausible use of hyperspace. (See wormhole.)

While the use of hyperspace is common, it is mostly used as a plot device and thus of secondary importance. While a parallel universe may be invoked by the concept, the nature of the universe is not often explored. So, while stories involving hyperspace might be the most common use of the parallel universe concept in fiction, it is not the most common source of fiction about parallel universes.

Time travel can result in multiple universes if a time traveller can change the past. In one interpretation, alternative histories as a result of time travel are not parallel universes: while multiple parallel universes can co-exist simultaneously, only one history or alternative history can exist at any one moment, as alternative history usually involves, in essence, overriding the original timeline with a new one. As a result, travel between alternative histories is not possible without reverting the timeline back to the original.

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