Effect Boom

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Tony Phan

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Aug 4, 2024, 6:50:10 PM8/4/24
to groutchutigmo
Higuys

Im relatively new to this program, I need to create a watercolour effect on my characters. I have tried importing textures and creating different brushes with no real success. How ever am I right in understanding that this could be achieved through the network view and applying different effects?


in the example at the time you gave I think they



-used textured brushes with a low opacity

-used a little blur

-have a jpg image as an overlay for the paper (probably drawn in photoshop)



you need the pro version for textured brushes i think


thanks Lily,



I think we have found another way of doing it, by experimenting with textures. Will be quicker for frame by frame animation then I and my work colleague can just fill the regions using the texture that we have produced externally


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Try animating this without a particle setup. Fade your layers in and out, and use the morph tools. Create loops from this. It sounds like a lot of stuff, but it probably will run easier (lighter) than the particle setup.


Check out some of the smoke tutorials for Blender 3D. Some of this is not very hard if you have 20 minutes to investigate. Import your Blender render as sequential PNG files with transparent background. You can also use the chromakey module in Harmony to adjust keying of effects rendered outside Harmony.


You can simulate smoke with a couple of transparent solid shape (animate so the shapes change slightly over time). Add a couple of these with a strong blur and possibly some extra transparency (as needed).


I insert the effect I want in the layers panel, I drag it on the top of all the layers, I drag the layer I want to be affected inside the effect and go to render mode in Camera View, but when I change the parameters of the effects nothing change on my drawing.

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