I've been thinking of creating a character inspired by Dr Lecter (Hannibal the Cannibal), I think the best class choice would be a vivisectionist/something, in this case a vivisectionist/beastmorph since it is inspired by Dr Lecter and doesn't attempt to be 100% identical. I'm mostly trying to take more inspiration from Mads Mikkelsen's portrayal of Doctor Lecter rather than from the portrayl by Anthony Hopkins.
- He has manners, is refined with a great taste for food and hopefully holds some actual position of power in his community. Can be achieved through roleplaying and hopefully wealth to be either a noble or wealthy surgeon etc.
This might be a bit dark/grim to some people's taste but our custom campaign is somewhat dark and well life is not so nice in this world like well real middle age was not nice. Not trying to make people disgusted or to insult anyone.
Just a quite different character idea from the usual hero or villain.
Attributes: 20 point buy for planning, will get to roll when actually creating but since I can't know what I roll, I will make him by using 20 point buy.
I really don't want any dump stats but am having trouble to create a viable character in combat but yet intelligent and charming. So MAD right now. Not fully optimized. Since I don't have any idea how to optimize this concept without tanking the concept by taking dump stats.
Oh! I thought of something else, Traits or the Cosmopolitan Feat to get Diplomacy, Bluff, Sense Motive, and possibly Knowledge (Local) as class skills are a must. Me, I'd grab the Affable Trait and Cosmopolitan. That ought to do it.
It fits with Hannibal being a Lithuanian nobleman. And he should be a linguist. It's not in Golarion but There is a very eastern european like kingdom from where he will have been born to a noble family. AUC.register('auc_MessageboardPostRowDisplay'); AjaxBusy.register('masked', 'busy', 'auc_MessageboardPostRowDisplay', null, null) Deadmanwalking May 30, 2014, 10:50 am I'd keep him Str based. His Dex is certainly okay, but anyone who's seen the brutality of his escape scene in Silence of the Lambs should understand that Strength is primary of his physical stats.
Yes going to grab affable but instead of cosmopolitan, I'll take additional traits. Since I will have high enough int for all known languages I need if I get int to 16. AUC.register('auc_MessageboardPostRowDisplay'); AjaxBusy.register('masked', 'busy', 'auc_MessageboardPostRowDisplay', null, null) Andrew R May 30, 2014, 10:54 am Sir Dante wrote: So you would rather make him a dex based build rather than str. Alright but if Astrike is houseruled ok, I should take it? The books describe him as smallish and fast AUC.register('auc_MessageboardPostRowDisplay'); AjaxBusy.register('masked', 'busy', 'auc_MessageboardPostRowDisplay', null, null) chkflip May 30, 2014, 10:56 am Ohhhhh I totally forgot about that scene! 14/12 str/dex should be fine.
Hmm I agree, also it's not a clone of dr lecter but a character heavily influenced by that mentioned character. AUC.register('auc_MessageboardPostRowDisplay'); AjaxBusy.register('masked', 'busy', 'auc_MessageboardPostRowDisplay', null, null) chkflip May 30, 2014, 11:00 am What kind of weapons are you thinking of using? I think the kerambit would be good flavor-wise for more intricate post-mortem cuts.
It seems like a good choice flavor wise but will have to talk with the gm about getting proficiency with it. Since Alchemists get only proficiency with simple weapons. Also it would be a good way to murder npc's since the normal rude commoner or nobleman is not a very strong or high hp owning meatbag. AUC.register('auc_MessageboardPostRowDisplay'); AjaxBusy.register('masked', 'busy', 'auc_MessageboardPostRowDisplay', null, null) Deadmanwalking May 30, 2014, 11:50 am I'd go dagger. Simple, and close enough to Dr. Lecter's style for government work. For serious combat, you of course use Feral Mutagen, making weapons superfluous. And remember, you only need an hour to whip one up...
I'd go dagger. Simple, and close enough to Dr. Lecter's style for government work. For serious combat, you of course use Feral Mutagen, making weapons superfluous. And remember, you only need an hour to whip one up...
Speaking of which Infuse Mutagen is a potentially lifesaving backup on any Mutagen based character. Agreed the dagger will do the trick and one can always describe it as a curved dagger etc.How is infuse mutagen a life savior?
Your Mutagen wears off, severely weakening you in combat. Now, you have two options, go without or spend an hour making a new one. Infuse Mutagen gives you a backup that allows you to have another without spending the hour.
high int as someone else mentioned seems key to me, and it will also give you the plethora of skill points needed to cover hannibals vast hobbies (remember he is an accomplished musician too!) and you could always take profession: surgeon or something.
his spells would help to replicate the way hannibal is able to set up intricate death scenes without ever being caught too. depends how far you want to take the homage i guess - playing someone who kills as selectively as hannibal in the tv series might not work out so well in PF, but it really depends on the campaign i guess. if its going to be mostly dealing with intelligent humanoids in a cosmopolitan setting, then hannibals obvious talents in diplomacy and bluff will pay off big time.
his spells would help to replicate the way hannibal is able to set up intricate death scenes without ever being caught too. depends how far you want to take the homage i guess - playing someone who kills as selectively as hannibal in the tv series might not work out so well in PF, but it really depends on the campaign i guess. if its going to be mostly dealing with intelligent humanoids in a cosmopolitan setting, then hannibals obvious talents in diplomacy and bluff will pay off big time. It's a cosmopolitan trade city with 99% of people being humans. The entire world in the campaign has almost only humans. As far as our characters know. But while I'd love the sorcerer approach our party has a cleric, sorcerer and a bard so I find the melee Alchemist fitting better to party composition. AUC.register('auc_MessageboardPostRowDisplay'); AjaxBusy.register('masked', 'busy', 'auc_MessageboardPostRowDisplay', null, null) Sir Dante May 30, 2014, 09:32 pm Deadmanwalking wrote: Your Mutagen wears off, severely weakening you in combat. Now, you have two options, go without or spend an hour making a new one. Infuse Mutagen gives you a backup that allows you to have another without spending the hour. Ok but how does the 2 int damage work? When will it heal? Or how? AUC.register('auc_MessageboardPostRowDisplay'); AjaxBusy.register('masked', 'busy', 'auc_MessageboardPostRowDisplay', null, null) Deadmanwalking May 31, 2014, 01:46 pm Sir Dante wrote: Deadmanwalking wrote: Your Mutagen wears off, severely weakening you in combat. Now, you have two options, go without or spend an hour making a new one. Infuse Mutagen gives you a backup that allows you to have another without spending the hour. Ok but how does the 2 int damage work? When will it heal? Or how? Stat damage heals at 1 point a day. Or with Lesser Restoration. The idea is to do this during downtime between adventures, or immediately after a successful one, then keep the backup around until needed. AUC.register('auc_MessageboardPostRowDisplay'); AjaxBusy.register('masked', 'busy', 'auc_MessageboardPostRowDisplay', null, null) Ravingdork May 31, 2014, 03:14 pm Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber LOVED that show.
Pretty sure it's just normal about damage, restoration spell etc., heals it.That said, Infuse Mutagen just isn't very good. You're much better off dipping Master Chymist - you get two extra mutations per day (that don't require crafting a mutagen!), a bit of a buff to your Will Save, and BAB, and a few nice new class skills. Also, the whole "mutated form has a different personality, alignment, and character sheet" is amazingly perfect.
1 level gets you the extra shifts at the cost of 1 level of extract progression. 2 levels, you get +1 die size to your feral mutagen naturals. If your GM won't house rule the Master Chymists bomb progression as contributing to sneak attack progression it's still probably worth it to go two levels, but three becomes a tossup, as you're literally choosing between +2 damage to all natural attacks or +3.5 (average) damage to valid sneak attacks.
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