MAGICVIEWER is a free app for Android published in the Office Suites & Tools list of apps, part of Business.
The company that develops MAGIC VIEWER is RNC Network. The latest version released by its developer is 1.0. This app was rated by 5 users of our site and has an average rating of 3.2.
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How to install MAGIC VIEWER on your Android device:Click on the Continue To App button on our website. This will redirect you to Google Play.Once the MAGIC VIEWER is shown in the Google Play listing of your Android device, you can start its download and installation. Tap on the Install button located below the search bar and to the right of the app icon.A pop-up window with the permissions required by MAGIC VIEWER will be shown. Click on Accept to continue the process.MAGIC VIEWER will be downloaded onto your device, displaying a progress. Once the download completes, the installation will start and you'll get a notification after the installation is finished.
Hi all!
I am trying to make gui of a plugin more user-friendly. The plugin is made using magicgui and magic-class (amazing tools by the way!! @talley @hanjinliu) and I got really stuck at trying to put my widgets one after the other. Qt by default centers widgets vertically, and in some cases, it does not look very nice (attached code example). I am using collapsible containers to organise widgets because otherwise, the main container is very long. That is why a scrollable container is needed as the main one, because if all widgets are expanded a scroll bar is needed. I tried using other types of containers, however, then I do not get a scrollbar if all widgets are expanded, it just stretches out the main napari window. I received an idea to add a spacer because then all widgets are moved to the top, one after the other. However, I can do that only by adding two lines of code to the _ScrollableContainer class in magicclass/widgets/containers.py
So my question is, how do I fix this alignment problem without touching magic-class code internally? I cannot just override a class attribute because there is too much magic involved I hope I explained it clearly. Sorry, I am not very advanced in coding, I would really appreciate the help!
Thank you @talley, for the comprehensive explanation (and pointing out the wrong usage of merge_super_sigs).
@laurzi, I found I should think more on this problem on my side, thank you for the feedbacks.
Just want to make it clear here that combining Qt widgets and magicgui widgets like this, while technically possible, is not really a first-class supported use case. There are far too many potential ways for people to construct widgets and nested widgets for us to make the simple viewer-connecting behavior of a magicgui widget work for a plain QWidget.
So I was wondering in peoples first hand experiences... Is it even possible to change the settings of firestorm to be anywhere at all kinda sorta near to black dragon settings? If so what settings are u using?
The bulk of BD (aside from a total UI reskin) is options focused around tweaking the output with initial settings adjusted for visual quality rather than performance. All those settings will have identical counterparts in all viewers, although they might not be exposed to the end user with UI.
The secret sauce to beautiful BD photographs you see plastered all over flickr is ... photoshop/lightroom/etc .. everything from simple correction to multiple composited shots to full repaints (I mean, is it even fair to call it a BD picture after the creator has spent a day in photoshop repainting every pixel by hand .. but I digress)
My advice would not be to try and replicate the output of one viewer in another, but instead aim for a neutral raw image, capture using the screenshot floater and specify an output resolution at least 40% higher than the intended final image. Post process this the way you would post process any raw photograph (if you don't have adobe, give a shot). Photoshop will come into it sooner or later as there are LOTS of issues with the raw output from SL that no amount of viewer "magic" can undo - seams, creases, alpha glitching, etc.
Pay attention to the details, especially for avatars it's not uncommon to take a picture, detach hair or other clothing and take a second without moving the camera just to make fixing things easier later. You will find this much easier to do with 2 viewers running - one for the picture and one for piloting the subject & editing the scene as needed.
There are a few 'annoyances" in BD though 1) no Texture refresh (that can be a royal pain alot of times) 2) you cant turn off your 'show look at' (not that much a big deal but need be aware of that' 3) can't re-synch animations (say if you're trying to photo a couple on a dance animation) 4) it JellyBeans almost everyone lol (really have to crank up the complexity) 5) no 'phototools' panel like in FS so you have to often bounce between (and scroll through) BD's side slide out panel and preferences to adjust what you need 5) no ability to highlight local light sources (this can be a huge deal sometimes)
Some things BD has that WILL help in world photos is 1) better shadows engine 2) better 'shine' control' 3) ability to turn off alphas in DOF 3) better DOF 4) can uses attached lights without having local lights on) 5) Tone Mapping (this is huge specially if you want to do darker nightime photos 6) Poser - if you shoot yourself on a pose mainly - this is a MUST have
yes.... figured as much... may have to go to black dragon for still images. Don't know if i wish to mess with trying to film though on black dragon. I've just heard major horror stories how difficult it is to move the avi around. But... When I look at peoples stills and videos who use black dragon it beyond a doubt looks visually so much better. Again... My computer can handle it. I guess i just need to stop being hesitant and jump in.
I have to agree, on a daily base I am on FS and sometimes you see a landscape you just have to take a pic of so I use FS. However for a planned shoot my go to viewer will remain BD simply for the reasons Jackson stated.
There are a few 'annoyances" in BD though 1) no Texture refresh (that can be a royal pain alot of times) 2) you cant turn off your 'show look at' (not that much a big deal but need be aware of that' 3) can't re-synch animations (say if you're trying to photo a couple on a dance animation) 4) it JellyBeans almost everyone lol (really have to crank up the complexity) 5) no 'phototools' panel like in FS so you have to often bounce between (and scroll through) BD's side slide out panel and preferences to adjust what you need 5) no ability to highlight local light sources (this can be a huge deal sometimes)
6) You can highlight local light sources like in any other Viewer, the option has also been recently added to the options window of the Build floater. Otherwise you can find it in the Tools menu (like in most Viewers), Dragon - Tools - Options
thanks for the update. but for everyday use ur doing 'action' photography, hitting ctrl + s to resynch everyone in the scene makes a bit more sense:) .. Ill have to look into turning off the show look at, i know people aren't that fixated on that anymore, but some people still will im you and say Why are you camming me or camming my gf? lol
Restarting doubling down as "resync" is just a nice side effect, it was never meant to do that, but there is said option. I'm not planning to include a resync animation option (apart from it already being there as explained) as i find it incredibly useless when you have a poser and change/edit poses to match anyway. It also overlaps other controls too easily. WASD and CTRL/Shift/Alt in any combination are extremely dangerous shortcuts as they are used for camera and movement and can easily overlap (Advanced menu toggle does for instance)
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