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The easiest incarnation would be to just cut it short depending on the
last difficulty mode set. Or the time taken to solve.
Which measure to use is actually an interesting question.
If you set it to easy, fuck it up yourself and then solve it from
scratch: long or short reward ?
If you set it to hard but solve it really fast: long or short reward ?
Maybe the function is: Reward = Start difficulty / TIme taken.
Mike
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