Nice work Joe! Your 3 player mode worked out of the box!
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This is something we should talk about at the meeting today. For
purposes of the simulator we might want to change the view to the
topview - otherwise the results of the user interaction will be useless.
Right now its really confusing.
M
On 7/28/11 3:10 PM, Barry Brumitt wrote:
> Uh, your picture makes me think on station ins't looking the rght way.
> The shared face of the left player (the left's lower right and the
> right's lower left) is off by 90' ?
>
> On Thu, Jul 28, 2011 at 2:59 PM, Michael Tyka <mike...@gmail.com
> <mailto:mike...@gmail.com>> wrote:
>
> Nice work Joe! Your 3 player mode worked out of the box!
>
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Actually the view is correct, but you're right that its not intuitive at all. I was confused by it too. The problem is that the simulator is true to the way the *real* grooviks cube is seen, i.e. from the *bottom*.
The orientation of the monitors however suggests that you're looking at the shared object from the *top*.
Your brain thus intuitively expects rotation around a different axis.
This is something we should talk about at the meeting today. For purposes of the simulator we might want to change the view to the topview - otherwise the results of the user interaction will be useless.
Right now its really confusing.
M
On 7/28/11 3:10 PM, Barry Brumitt wrote:
Uh, your picture makes me think on station ins't looking the rght way.
The shared face of the left player (the left's lower right and the
right's lower left) is off by 90' ?
On Thu, Jul 28, 2011 at 2:59 PM, Michael Tyka <mike...@gmail.com
<mailto:mike...@gmail.com>> wrote:
Nice work Joe! Your 3 player mode worked out of the box!
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Nice work Joe! Your 3 player mode worked out of the box!
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