IMHO this should be the order of priority for sound work:
P0: Get a sound running on the current short victory sequence.
P0: Fix the synchronization issue with the gear sounds
P0: Add a admin panel with sound control so we can switch on cube sounds.
P1: Make victory sounds of different lengths (see above)
P1: Make visual sequences to go with them.
P2: Other.. (such as make homages to classic video games and movies)
I actually think since the science center *liked* the current cube sounds (industrial whomp theme) we should stick with that for now rather then work on new "kidfriendly" sounds. Thoughts ?
Mike
Adam & Matt
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