I don't have the ability to run the latest code drop at home, but this is the full completion animation on the cube in the playa, which as far as I know is unchanged.
http://www.youtube.com/watch?v=7GC13nB_P7A
Couple caveats:
1) The timings are likely to be different than what we saw on the playa owing to differences in the main loop and the hardware on which it's runnng. It may be best to film the actual cube running the completion loop tomorrow evening after we finish the changes to the main loop that we started a few hours ago.
2) There's talk of making shorter versions of this animation, esp for variants of the cube solve when it only requires 1 or 3 rotations to solve the cube.
B
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I think the timing doesn't need to be perfect. If the music is off we
can always adjust the animation later.
It might be best to just make a few clips of various lengths (e.g. 2
seconds, 4 seconds, 10 seconds, 30 seconds and 2 minutes for various
difficulties of solve) and we can easily make up the LED effects to go
with each of them.
M
On 9/18/11 10:50 PM, Chris White wrote:
> 1) Timings will be the same. They're defined in wall clock time, and
> the render loops will always respect that.
> 2) Yes, we'd like to do that, but haven't bitten it off yet.
>
> -C
>
> On Sun, Sep 18, 2011 at 10:47 PM, Brian Jacobson <battle...@gmail.com
> <mailto:battle...@gmail.com>> wrote:
>
> I don't have the ability to run the latest code drop at home, but
> this is the full completion animation on the cube in the playa,
> which as far as I know is unchanged.____
>
> __ __
>
> http://www.youtube.com/watch?v=7GC13nB_P7A____
>
> __ __
>
> Couple caveats:____
>
> __ __
>
> 1) The timings are likely to be different than what we saw on the
> playa owing to differences in the main loop and the hardware on
> which it's runnng. It may be best to film the actual cube running
> the completion loop tomorrow evening after we finish the changes to
> the main loop that we started a few hours ago.____
>
> 2) There's talk of making shorter versions of this animation, esp
> for variants of the cube solve when it only requires 1 or 3
> rotations to solve the cube.____
>
> __ __
>
> B____
>
> __ __
>
> *From:*grooviks...@googlegroups.com
> <mailto:grooviks...@googlegroups.com>
> [mailto:grooviks...@googlegroups.com
> <mailto:grooviks...@googlegroups.com>] *On Behalf Of *Adam
> Smith-Kipnis
> *Sent:* Sunday, September 18, 2011 2:55 PM
> *To:* grooviks...@googlegroups.com
> <mailto:grooviks...@googlegroups.com>
> *Subject:* Completion animation needed for audio____
>
> __ __
>
> Pinging all hackers to get this on the radar screen. Could one of
> you please send me a video rendering of the Groovik's Cube
> completion animation(s)? I'm going to use this to build the
> completion sound, such that sound and picture will synchronize.
>
> Thank you!
>
> Adam Smith-Kipnis____
>
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