Command And Conquer 3 Tiberium Wars Ground Zero Walkthrough

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Marziabo Frechette

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Aug 5, 2024, 4:33:17 AM8/5/24
to grocuczima
Commandand Conquer 4 Tiberian Twilight is the 17th and last Command and Conquer in the Command and Conquer series. Due to its incredibly poor reception the precepts of the gameplay were completely abandoned, no DLC or expansions were made and the 18th Command and Conquer, which was set to be a free to play title, was cancelled. A lot has been blamed on the shoulders of Command and Conquer 4. Did it deserve it? Who knows. This is a walkthrough. At the end of this walkthrough will be my final thoughts on the game.

The format of this walkthrough is pretty simple. The first three missions will explain how each Mobile Construction Vehicle (which will here on out be referred to as Crawlers) works and then it will follow up on how to quickly get through the objectives.


This walkthrough assumes you are playing the hardest difficulty of the game and thus can be used at any difficulty. It also assumes you are playing solo. You can play with another person and the community is large enough for you to find someone to play with.


Kane is the son of Adam and Even who killed his brother and was cursed to forever roam the Earth. Kane uses his immortality to try and bring humanity from the caves into modernity acting as a shadow in the background guiding it to fruition. He starts up a secret society called The Brotherhood of Nod. Nod is a reference to the Desert of Nod he was forced to walk.


This opportunity came with meteors crashing to Earth. These meteors planted seeds that would create a new resource, tiberium. Kane began harvesting this tiberium and used the profits from it and his new tiberium related inventions to fund the growth of a Brotherhood of Nod army. The existing world army, The Global Defense Initiative was a shadowy black ops group that Nod exposed. The two forces eventually clashed in the First Tiberium War in which the GDI won. They also fired an ion canon at Kane that would horribly scar him. He was presumed dead.


In the Second Tiberium War, Kane re-emeges to go to war with the GDI. This time around he is trying to contact the aliens (The Scrin) that infused the meteor with stuff that creates tiberium. The GDI are successful in stopping him and it appears that Kane dies.


GDI created a blue zone to indicate civilized world and yellow zone where decades of unrest and civil war were. Because GDI abandoned these zones and controlled the blue zones, it allowed for a place for the Brotherhood to fester.


When not expected all of the GDI bases were attacked at once. When GDI retaliated a lab they found in Brazil had a Liquid Tiberium Bomb, a weapon equivalent to 20 nuclear bombs. The GDI pushed back Nod one last time and thought they were done.


However the Scrin arrived and were invading in full force. The Scrin emerged from a Relay Tower which later becomes known as the Scrin Tower. The GDI were successful in pushing back the Scrin, but not indefinitely. Since then GDI has been planning its defenses not just for regional threats, but now galactic threats.


The first Crawler you will be introduced to is the Offensive Kit. If you however over the portrait of each unit it will indicate what it is strong against as well as what it is weak against. As well when you however over an enemy portrait it will name what units can be best used against them. Each unit costs a certain amount of population indicated by the stick figure in the bottom right of the UI.


Unlike in previous Command and Conquer titles, the Crawler is a mobile vehicle that will supply every single unit you want. You do not need to build any static structures and will not need to gather any resources. Your only concern is fielding appropriate counters to what the enemy has. If you feel like you are missing so much of each unit, you can simply delete a unit by pressing the Delete key. This is also how you can change one Crawler for another.


You will gain extra population. With this rally out Shockwaves. Shockwaves are anti-building units. Focus them on the obelisks of light ahead. You can bring your other units and crawler up to help support this attack.


The second Crawler introduced is the Defensive Kit. The Defensive Kit is one of the two crawlers that will use energy. Defensive Kit can deploy turrets to deal with multiple types of threats. However once energy is capped old turrets and bunkers have to be destroyed to make way for new ones. All of the units in this kit are infantry and because of this can make great use of garrisons. On the downside this makes them very slow and very vulnerable to anti-light units.


So as the description says, build a missile turret at the green marker. Missile turrets are found in the Structure Tab in your build menu in the bottom right. The missile turret is the only turret currently available.


Bunkers are garrisonable buildings that you can put infantry units in. They are very good at keeping your infantry alive against overwhelming odds and give the defensive kit most of its strength. Place it at the objective market. The bunker will now appear in your Structure Tab in the Build Menu.


Upgrade crystals come in two colors. Green ones can be exploded for massive AOE damage, however they damage the person holding them. Red ones allow you to get generic upgrades for all of your units through the upgrade menu.


This globe is a green one meaning that whichever unit gets it will gain one Veterancy. Veterancy is important in units as it allows them to fire faster, deal more damage, take less damage, and have more health. Higher vetted units perform far better than lesser ones.


This is a Nod unique structure that allows them to quickly deploy units from one location to another. In the campaign this allows the computer to rally out units. Quickly destroy these tunnels so that you do not have to deal with any Nod units.


The fastest way to capture a node is simply to move all of your units on top of it. Any units you destroy on the node will make it move down faster. The enemy is also using a defensive kit meaning that this will be far harder.


With your bunkers deployed man them with your units. Engineers can heal inside the bunkers as well. Surround the node with your structures until all enemy signs are destroyed. After this simply wait for it to be captured.


In this mission you will be forced to use the Support Crawler. The Support crawler is an airborne crawler which creates mostly air units. This means they will not be able to pick up ground based upgrades. The support crawler also has abilities that it can use against enemies or to support your forces. Some of these abilities can include missile strikes, healing, and scouting. Each ability will cost energy. Energy will regenerate over time very slowly. This means abilities have to be well timed to be worthwhile.


The Support Crawler will normally have aggressive units. In this case you are being given three spanners which are healing units. You will have to win entirely with abilities. Follow James to the three Nod tunnels.


Drop your crawler near the green markers. Plant a bunker at each market. After you build each bunker units will automatically rally into them. They will defend the area and the mission will be complete.


Use the Offensive crawler for this. Immediately rally out one engineer and use it to collect the red crystals around the map. This will give you very early upgrades and a huge advantage moving forward.


For most of this walkthrough you will be using three units, Wolves (anti-infantry units), Titan MK 2s (anti-heavy armor), and Avengers (anti-armor). You will want to get three wolves initially as there are a lot of infantry units on this map. Wolves will eradicate Nod Separatists very quickly. Armor should be used to demolish any buildings that are fortified.


Clearing out the three zones is a linear progression from east to west. Go to each location, clear out units using effective counters and move on to the next one. As you clear each you will be given free units that will put you over unit cap.


You will get an unlimited number of refugee trucks that will come by, so there is no time limit on this. They will move east through the center of the map and then south through the center of the map.


There will be two enemy crawlers that can be deployed. Any combination of Offensive, Defensive, and Support can be deployed here. The offensive crawler is still the best bet. Killing crawlers sets a time limit for when they can re-emerge, so killing crawlers is a huge priority. Use whatever units you can counter with to counter enemy units while using the remainder to target down the crawler.


Use the offensive crawler on this mission. You will want to get a couple of wolves, four engineers, an avenger, and as many more Titan MK 2s as you can get. The two computers will deploy a large number of Massive units in this mission, so the Titans will be essential.


Move all your forces to each of the secondary objective. Focus down the engineers first and then the other units. Put an engineer in each mammoth tank and take them. The computer will deploy commanders so watch for them getting stolen.


Send your mastadon on the enemy crawler. Use your Titan MK 2s to take out all enemy massives, including the air ones. Use your engineers to keep everything alive. Engineers can also be used to repair the array. Use the wolves to wipe out light units and air units. Use your avenger to take out enemy mediums.


Use the offensive crawler on this mission. You will want to get a couple of wolves, four engineers, an avenger, and Titan MK 2s. In case you are wondering this has been copy and pasted throughout the guide.


Anyway get out the old mixture, wolves, Titan MK2s, Avengers, and some engineers. As you move use your Titans to kill buildings while other units support. The first one you want to kill is to the east. There will be an enemy crawler here. If you destroy it, it will just instantly spawn. So instead just distract it and rush your engineer into the power generator before making a hasty retreat.


Eventually you will run into an enemy crawler, except this one is different. It produces units faster than normal. Colonel James will destroy it for you. All you have to do here is survive. Try to get slightly more avengers out as the enemy will only ever use tanks on you. You can place your Titan Mk2s on it when you get a chance to speed things up.

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