Fresh from your last adventure of hacky-slashy, save-the-day-y goodness, you discover that a hero's work is never done... at least not when it comes to villagers who think living on top of a dungeon barely containing a very ancient and very vengeful demon lord is super keen! Funnaut takes you on another action RPG fantasy adventure with Arcuz 2: Dungeons, in which you'll descend beneath the earth to put a stop to the aforementioned demon lord and the greedy man who promised to release him in exchange for immortality. Because pacts with demons always work out so well for all involved.
Arcuz 2 is played by moving around with the [arrow] or [WASD] keys, interaction with the [spacebar], and attacking and jumping with [J] and [K]. You can sort of think of it as a tinier, more adorable Diablo-esque clone; you'll perform tasks for the villagers that mainly consist of killing X number of Y, engage in real-time combat, and level up to get stronger and obtain skill points to spend on new attacks and abilities in the skill tree. A handy in-game tutorial guides you through the basics at the beginning, but chances are you can handle "talk to everyone, stab everything". Just remember to allocate skill and attribute points as you level up, save from the menu from time to time, keep an eye out for treasure to enchant, and you'll be fine. Y'know, except for that whole "ancient demon hellbent on destruction and Armageddon" deal.
If you played the original Arcuz, chances are Arcuz 2 is going to look and feel extremely similar. This isn't necessarily a bad thing, since if the game's signature old-school console style and sprightly combat appealed to you the chance to do even more of it is probably a welcome way to spend an afternoon or two. The game still looks great despite its somewhat clunky UI, with its detailed sprites and environments, and the heavily combat-based gameplay provides enough new skills and weapons for attack-fiends to really get sucked into, while still remaining accessible to newcomers. The story isn't particularly compelling, so players who demand a more plot-heavy, non-grindy, heartstring-tugging narrative RPG might be turned off, while the sense of deja-vu might make it hard for even fans of the original to get into the sequel at first. But while Arcuz 2: Dungeons doesn't break the mold, it does show that a lack of innovation doesn't keep a game from being fun if it also provides quality in spades. If you're the sort of player who just wants an entertaining action-focused game and don't mind some repetition and level grinding, then you'll definitely want to check this one out.
This game has the same problem as the first. It looks really promising,but there is too much grinding. I go from easily slaughtering my way through a level, to getting insta-killed on the next.Hence, I am forced to grind on the old level, despite the enemies there giving a pathetic XP return at this point. The leads to a lot of slow, pointless hack and slash on weak enemies, which leads to me quitting.
The best part about this game is how you'd sometimes find a super rare monster and it'd run to an exit, and you'd bounce off and out of the room when you hit it! Combined with the high praise it's garnered from other commenters, this one is a winner for sure.
This is just another plug and play. The developers put more into how it looks than how it plays. Each level of enemies has their stats multiplied by X, given a palette swap, and become even less interesting. Did the developer even bother playing this game after they made it?
I was enjoying the game, but after way too many hours of grinding, I was about the confront the second boss and the 'door' to his room wouldn't open. Item to open it disappeared from inventory. Fatal bug, unable to do anything except start over.
I'm actually enjoying it - the mindless grind is a fine distraction during the day that I have. What IS annoying to me is that in spite of saving it, if the window closes (not the browser) then I lose the game entirely. What am I doing wrong?
Is there a specific way to kill the Golden Dualhead Ogre? The first time I saw him I got killed almost instantly. I thought "no problem, I'll just come back after leveling up" so I went ahead and moved on to deeper dungeons, down to D7. At that point I came back to the ogre and got obliterated. So I thought "screw that" and instead I cheated. Leveled up to level 52, selected a bunch of abilities, bumped my skills, bought better equipment and back to the ogre, ez mode! OBLITERATED AGAIN. So I thought, "hmm, ok, more cheating" and leveled up to 120 and bought 500,000 worth of equipment. Got back to the ogre... and I almost killed him despite dealing criticial in the multi-million damage range.
At this point I could go back to it with my cheated hero and if I apply myself I should be able to do it but... what's the point? That'd the first boss and it's almost impossible to kill him, do I really want to see who's the second boss?
It's virtually impossible to get past the minotaur boss; I spent 20 minutes withing down its health to 1/3, and from there it entered rage mode and became impossible to guard against (every smash of his axe released bolts of fire as well, and this made it near impossible to stay alive)
Until the developer steps up to fix the game, I don't think I will be playing it for awhile. I urge all who are playing it on armorgames to leave feedback and downrate the game until the developer does so.
The learning curve on this game is very steep. I have been grinding for over 15 hours now. I am up to level 21, but I still have no idea what to do. The developer's help page has no meaningful data, and other game sites have nothing to say. Maybe I sound bitter, but man! I should at least have some idea of whats happening by now! Maybe Funnaut will read the comments on the JIG site (and others) and put out some type of player's manual.
Jakob, the game itself is easy. The mindless grinding is kind of amusing and annoying at the same time, I wish there was a "Execution" move.
So, back to Dual Headed Giant, every time you LVL, he LVL-s. Just jump on his head when he attacks and attack.
the only thing you need for the bosses are charge attack lvl 1 and 2 and blade storm. with this I killed the skeleton king in less than a minute. for the slime you need to charge attack him then blade storm him.
there is a bug with the second boss that I found. when the eye goes crazy and spams his lasers and giant laser at the same time, his giant laser doesn't stop when I break his armor. this caused me to die 2 times by him.
So i have been playing through and have found these things called trial tablets... it says that "the stone and i open the way" so i am thinking it is a blessing stone or one of those... anyone have an idea on what they are or what they can do?
The trial stones: you combine them with a stone of blessing, and that makes a trial gate. gowing into it takes you to a very, very hard place, harder or eaiser depending on the level of stone. it says you need to be a true hero to enter, i got no clue about that.
For those who are ranting about how hard is the game is...
get the fire elemental skill.the skill increases your dps tremedousl.after you max it,get bladestorm ASAP.usually ensure a kill even for boss
Secondly, would that be the same thing you have to craft in order to finish the Elf Poem Quest? The mentions of "the field", "flowing", and "blessing" in the text sort of seemed to me like references to Earth crystals (???Level???), Water Crystals (???Level???) and Stones of Blessing, respectively. Also, in the part where it says "On a day without wind", I can't quite figure out whether it means that you DON'T have to use a wind crystal, or whether the simple mention of "wind" means you do.
Oh and one more thing. About the Doom Hammer quest. Gran gave me the quest like ages ago, and I still didn't find it. I beat all 3 Guardians and at am at D29 right now. Is it found somewhere in particular, which I missed? Or does it drop randomly, so I just have to keep on killing monsters till I find it?
For the Doom Hammer, you do a quest for the goblin in dungeon 5 who will ask you to get him 10 bat wings in exchange for the hammer...
Regarding the other stuff, no clue since I'm barely starting the game and i am lvl 20 ;)
Hope i was helpful
Thanks for the suggestion Sessadra.
However, I'm afraid this has proven to be yet another glitch in the game to me. I have spoken to that goblin loads of times before, mainly for the Holy Stones. And yet, he never gave me a quest of any sort ...
How annoying. :(
Anyhow, thanks anyway Sessadra.
Uther
So after beating "The Eye" he drops some amazing stuff for you to use; ie some armor and weapons. my question is that some of the weapons require the matching armor such as the vampire sword... any idea on where you can get all of the matching armor so that you can take advantage of the level ups?
For anyone stuck on bosses and doesn't care about bug abuse level up but don't spend the skill point. This leads to two bugs. First it gives a full heal every time you press accept, not including the h/sp bonuses on armour while saves on potions and if you have any magic resistance doubles it and keeps adding the original amount so just keep pressing accept without spending the point till it is +100% and then kill the boss as the bosses use magic so you can use level 3/4 skills or charge slash lvl 2 to do it quickly.
also as another tip whenever you have a djinn or are combining just open another window and if it doesn't work save and quit and then save in the other window and start again. This is how I got all gold, awesome armour which really helps.
Does anyone know how to beat the 1st boss? It's very long to kill... But maybe I will kill it soon: I maxed up my charge skills and attacked... the armor is so long to destroy... But if you want some damage just don't attack it in the front, and jump on i to destroy its armor easily... But I was obliterated when I went in the room of a golden bat... Does anyone know what is it?
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