Thereare more than 100 perks for Survivors in Dead By Daylight and each has its own roles and niche uses in the game. For beginners, it can be hard to identify which perks are most valuable, and even veterans can get pigeonholed over time without realizing there are better choices for keeping themselves alive.
Updated on April 29th, 2024, by Mara Cowley: As a thriving multiplayer game constantly giving new content and tweaks to balance, Dead by Daylight is an every shifting game, with the meta in constant metamorphosis. As such, it is important players keep up to date with these changes to give themselves the best shot at surviving each trial, as the best survivor perks dbd as of a few months ago might not be the best ones the next. This article has been given a needed update to match the current DbD meta, and to include more perks from new releases that are deserving of recognition.
This perk is more useful for players who find themselves getting caught often or who are fulfilling the role of keeping the Killer distracted. After being freed or freeing oneself from a Hook Decisive Strike kicks in and is available to use for up to 60 seconds at Tier III.
For players looking for a role focused on healing and support, Desperate Measures is what they're looking for. Belonging to Felix Richter, Desperate Measures will increase the action speeds in both healing and unhooking Survivors by up to 14% per injured Survivor, which can total up to a 56% increase.
Desperate Measures is a simple perk but one that will certainly come in handy, as Survivors are being injured and hooked all the time. Even with multiple injured Survivors, players with this perk will end up being a huge savior to the other Survivors.
Avoiding damage is practically impossible for Survivors. As a result, healing is a critical component for staying alive and winning the round. This makes Botany Knowledge a very handy perk for Survivors to stay alive.
As a general perk available to all Survivors, it can easily become one of the most useful overall perks in the game. Spine Chill automatically activates whenever the Killer is looking in the player's direction, and is within range.
When this happens, the Action Speeds in a variety of areas will be increased, ranging from Healing to Repairing and everything in between, helping them do what they need to and escape before the Killer catches up with them.
Utilizing objects such as breakable walls and pallets can be key when evading the Killer. Players who want an easier time finding these objects will want to have Windows of Opportunity. This perk, belonging to Kate Denson, allows players to see the auras of breakable walls, pallets, and windows from within a certain range that increases with each tier.
This perk is especially useful for beginners, as getting into a chase with a Killer on an unfamiliar map might be chaotic if players don't know what's around them. Veteran players may find themselves using this perk less and less, but whenever a new map is added to the game, returning to Windows of Opportunity for a round or two may not be the worst idea.
Off the Record is a great perk that players can use to avoid being found by the Killer. A perk belonging to Zarina Kassir, Off the Record activates after players are unhooked, whether by themselves or from other Survivors. For up to the next 80 seconds, the player's aura will be undetectable to the Killer, meaning they can easily slip away completely unnoticed.
When this happens, players are also given the Endurance status effect and the suppression of any Grunts of Pain. So not only will players' auras be invisible with this perk, but they'll also be able to slip away silently.
For players wanting to help heal others, For the People may be an effective perk. It can only be activated if the player is at full health, but For the People allows players to heal other survivors a full Health State without the need of a Med-Kit. As a downside, doing so will make the player become the Obsession. However, having this perk gives players a 0% chance of being the Killer's initial Obsession.
It would be understandable if some players might hesitate to grab this perk since they become the new Obsession instantly after using it. However, for any players who want to focus on teamwork and helping others over themselves, For the People can be a powerful grab. This perk is exclusive to Zarina Kassir.
We're Gonna Live Forever is one of the strongest assets players can acquire if they want to play as a team. Exclusive to David King, We're Gonna Live Forever first increases players' Healing Speed significantly when healing a dying Survivor. By performing helpful activities, players can acquire tokens. These activities include performing a Safe Hook Rescue, blinding the Killer to rescue a carried Survivor, or taking a Protection Hit for any injured Survivor.
In turn, players can then use these tokens to grant the Endurance status effect to any Survivor who has been healed from the Dying State. The Endurance effect also lasts longer with each increased Tier. This perk may not do much for the player using it, but it does wonders for the other players in the game.
Basement hooks are the scariest hooks to be placed on in the game, as they are inside a building with one on exist and entrance, making them easy for Killers to guard. Killers such as Trapper or Hag can make them nigh impossible by placing many traps to ensnare rescuers, and Insidious Bubba can hide silently and strike before the other Survivor can unhook or escape.
Wicked allows Survivors to take matters into their own hands, guaranteeing a successful unhook from a basement hook, and revealing the aura of the Killer to them so they can see if the Killer is headed right back in their direction or not. If they aren't, players could make use of Sable's other perks that revolve around the basement.
The ability to self-unhook is tremendous towards the end of the round whenever other teammates might be dead. It can also come in handy for players who are sacrificing themselves to help others get away. A Survivor that can unhook themselves is a major headache for the Killer. Adam gets this ability automatically.
As far as healing goes, Circle of Healing is one of the most valuable perks in the game. A boon belonging to Mikaela Reid, Circle of Healing can be activated during the Trial by creating a Boon Totem. Doing so will create a soft chime within a radius of 24 meters. Any player within that 24-meter radius will have their healing speeds increased. They will also unlock the Self-Care ability, meaning that they can self-heal at 50% of their normal healing speed without a Med-Kit.
However, it comes at the cost the Survivors can no longer a Med-Kit on themselves, and that the healing speed no longer stacks when using the Med-Kit. But, the ability to heal at a greater speed can still prove clutch in close matches.
That ability to heal instantly and get a movement boost is often what enables a player to blitz to the exit and escape. The nice thing is that if players are Hooked or trapped in some way Adrenaline will wait until they are freed before kicking in. Meg Thomas gets this perk automatically.
When a Killer is breathing down the player's neck and they've already taken some damage Dead Hard can be the perk to get them some breathing room if not outright escape. While running, if the player is in an injured state they can press the button to gain Endurance for 0.5 seconds.
Stealth builds are a great way to evade detection of the Killer, heightening the players chances of escaping a trial alive. Unfortunately, stealth builds require slow movements, such as walking instead of running, and slowly clambering over vaults which no one has the patience for.
Thankfully, Quick and Quiet is a perk that allows stealth and speed to go hand in hand, as now players can vault or jump into lockers quickly without being heard. This perk teams up perfectly with others such as Lithe or Head On, allowing them to escape chases or stun unsuspecting Killers.
Resilience might be slightly risky since it requires players to be in the Injured State, though the effects can be rewarding. This perk, available to all survivors, comes into effect whenever players enter the Injured State. Here, the Action speeds of a variety of effects, ranging from healing to repairing, will be increased.
Since Resilience is only active when in the Injured State, it may not be in the best interest of everyone. But for players who find themselves in this state more often, or for players who perhaps are looking for a bit of a challenge, Resilience can be quite useful. Plus, it's always helpful to have a boost when things aren't going well.
When playing Dead By Daylight, the main object of the game is to repair 5 of the generators spread across the map to power the Exit Gates which will allow them to escape the Killer alive. As such, the players' focus will mostly be on the generators, and there are perks to help in this regard.
Prove Thyself is the best perk surrounding generators and repairing survivors have at their disposal, as it increases repair speed per Survivor cooperating on a generator. This means Survivors have a good chance at getting ahead of the Killers hook count, increasing their odds for survival.
As a killer in Dead by Daylight, one of the most basic aspects of the job is finding survivors so that you can chase them, hit them, and eventually down them. The quicker you can do this, the quicker you can do it again and if you get it all right, you end up with a bunch of dead survivors.
Though situational, this perk should not be underestimated, especially in this totem-heavy meta where survivors are encouraged to interact with totems, either to banish Hex: Ruin or to lay down their Boon perks.
Hex: Retribution will inflict the Oblivious status effect on anyone that interacts with any totem for up to 45 seconds at max rank, making them susceptible to sneak attacks. However, the more important effect of this perk is that when any totem is cleansed or blessed, all survivors are revealed for 15 seconds, long enough for you to plan, make plays or just start a chase.
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