Didn't this trainer had a Freemode / Freecam option? Can't find it anymore.
Also the "Freeze game" option is a bit bugged.
Before you could still play but now you are also frozen (also the menu has issue's)
New vehicles can be spawned by name, though doing so makes the game very unstable, with sudden and unexpected crashes. Spawning them using Menyoo 2.0 makes everything far more stable, though even with this i had a random crash once. I do really hope this trainer is gonna be continued someday, it's an essential.
Does anyone have issue when using this trainer with installed VehFuncs V ?
some how menu Trainer lagging when i using spam vehicles by name, it takes a long time to respond when i delete (type wrong name) or push key to get back to menu Trainer
It fixed only when i delete/uninstall VehFuncs V !!!!!!
Well I meant in single player lspdfr. All belts render a gun in the holster as it is part of the belt models in the .ytd file. You never have to select gun in holster or empty holster. The belt and items on it including the holster and gun in holster are all one .dds drawing
The trainer can be modified yes, it just requires some experience/reading. Some of it requires LUA programming knowledge which is something you or someone on your team should have being a server owner.
Script Hook V is the library that allows to use GTA V script native functions in custom *.asi plugins. Note that it doesn't work in GTA Online, script hook closes GTA V when player goes in multiplayer, see details in the readme.
Installation
1. Copy ScriptHookV.dll to the game's main folder, i.e. where GTA5.exe is located.
2. In order to load asi plugins you need to have asi loader installed, you can download it separately or use the latest version that comes with this distrib (dinput8.dll). You must delete previous asi loader version (dsound.dll) if you have one installed.
3. This distrib also includes a sample asi plugin - native trainer, if you need a trainer then copy NativeTrainer.asi too.
Concept
The main concept is that compiled script plugins depend only on ScriptHookV.dll, so when the game updates the only thing that user must do in order to make scripts working again is to update script hook runtime (i.e. ScriptHookV.dll).
I will start coding scripts again. If you have any ideas, post them here or contact me via steam. I only code scripts for ScriptHookVDotNet. I may also restart this project, if I do so I will go from scratch again.
Maybe iam too dumb but i dont get what s meant to happen after hitting F7 \I am copper and have a cop car ?
Sorry for the ignorance but what now ?
Maybe thats it? and all it does is give you a car and a uniform ? If so i dont see the point ...any trainer can spawn cars and skins ?
Is there an option to add callouts like real one if that would work than that would be amazing i use LSPDFR with callouts with rage but it takes forever to load lol but very good also i think it would be good with a capability with PoliceMenu V by Abel Software link: -mods.com/scripts/policemenu-v but five stars!
I know this is an old mod but is there a way you can create an INI to customize the officer, gear, and patrol vehicle that you want to auto spawn? This saves time having to use a trainer to spawn my saved officer and patrol vehicle. But I dont like the spawn preference!
hey guys, there is a simple trainer and menyoo, I just updated the scripthook, but now for some reason the game crashes somewhere in the second picture while loading a single mode, no errors are given, what could be the problem?
Hey lads, I got a suggestion, maybe make a setting where all pedestrians will attack you, and a thing where theres a spawn point for pedestrians like for example, i place a spawn point, maybe one or two pedestrians at a time will spawn, when theyre killed a new pair of pedestrians will be spawned. thanks mate
Hello everyone, when I using the trainer, the problem of the camera curve on the cars appeared. For example, on Torero the center of the camera (or the place of centering the camera, I don't know what else to call it) is shifted to the back of the car, somewhere near the rear arch. On Futo GTX there are problems with camera zoom, that is, if I turn on 1 mode on any other machine, then on Futo GTX the scale is as if camera mode 2 is on. What could be the problem? These are not isolated examples. In GTA Online with this did not come across.
@Erwin_Nemets We just can hope for a good samaritane's good action which has downloaded the source code to update it. Because it's creator has discontinued its updates permanently. Unfortunatelly, Menyoo is a forsaken and dead mod for its creator.
@MysticWinx420 You require a separate mod for that, it allows you to have all online cars into SP. Its called add on vehicle spawner. Im not sure if im allowed to send links here but thats what its called. It should have a yellow civic as its photo lol
@The-UnXplained Thank you for your help, buddy! I'll keep this link saved to help anyone that I'll see at here by looking for some update for this mod. Nor everyone will get lucky to read that. So, when someone coming here looking for any update, I'll be here to support him/her. Thank you again! For a discontinued and forsaken mod by its creator, there's always a good samaritane's to use his knowledge to try to keep it still alive.
Please help! Im getting this error when I open GTA V, Its not only with this ASI File, Its with others too! Heres the error "The procedure entry point
? drawTexture@@YAXHHHHMMMMMMMMMMMM@Z could
not be located in the dynamic link library G:\GTA V
RELOADED GTA V Grand Theft Auto V Menyoo.asi."
Sucks to hear the mod's dead, but anyone have the solution to the probably over-cried F8 mod? Got the latest of both hooks (V and dotnet) and of menyoo, tried all sorts of combinations of which files to put in and which to exclude, cried a bit, wondered if making butch haircuts for fem peds was worth the four hours I spent, checked my firewall because I heard antivirus was an issue. All roads led to dead ends and deep-gutted regret. I just want to see if my hair experiment worked...
It's all well and good 'reinventing the wheel' by adding common trainer features to the menu (and i respect there is value to it for educational reasons without a doubt), but doing it a bit differently would make it stand out as both another decent example of RageHook use (of which the few really decent ones wouldn't use all the fingers on one hand - and i don't need to quote the good ones).
An example of that, which you could use for reference, is stuff like the 'i' series mods and the ones that came before them - where each was enabling a specific set of related functions highly focused to the theme of the mod as a modular or standalone thing.
So you could pick, as a simple example, a handful of common trainer functions all commonly used together, give them a group name (for single menu entry purposes per 'group') and selecting the 'group' by it's menu entry enables all in the group or none - giving a bit of hotkey simplicity to pre-selecting a lot of commonly grouped functions.
You'd then be giving a good idea of a use for the menu, by it's proof of principle application as a trainer, doing it a little differently on two levels on how it's delivered, and assuming you open the code to it - giving a further educational resource where people can see how the menu system works, and how you cleverly applied uncommon approaches by integrating lots of commonly used single functions.
However you go, stick with it whilst it interests you and be damned about the critics - sure, give their thoughts (where meaningful) a hearing, but the anti ones that are anti because it's RageHook focused - those can be disregarded as you have your reasons for trying that route, so if that's your choice than go with your instincts.
No question in regards to your mod, but do you know how to turn off. if possible....the rage plugin hook version number at the bottom of the right hand screen when you play the game. its kinda annoying, and havent found anything about it
You do not know how to properly write installation instructions. Tried doing this with LSPDFR and it won't work. Who the hell wants just a RageHook Trainer when their are many other ScriptHook ones? Make this mod so that it works with LSPDFR
It has the same folders in both the installation and update folder. The instructions tell you to update BEFORE installing. I maybe new to modding GTA 5 but have modded FO4 for years and never come across something like this!!
Well this is not working in 2021.. did what it said.. does nothing... good try though.. it's not like over 11 million people waiting for Blade to update or anything...lol dam that's more people than who voted for Creepy Joe Biden...
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