Kd Hachure Regular Font Free Download

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Viola Mathenia

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Aug 4, 2024, 5:17:03 PM8/4/24
to grestertofi
Excalidrawaccepts color names as values (transparent is one of them). There are over 140 named colors that you can use without memorizing their hex values. This list of named colors is defined in CSS, the styling language that Excalidraw uses.

These boxes are meant to work as your artboard. Choose the one you want to work with and make all your drawings with that box only. For better accessibility, you can zoom in and create your designs within these boxes.


If file size is important to you, avoid too much texture in your drawings. It means having plain solid color as fill-color rather than hachure or cross-hatch, having sloppiness to a minimum, and having sharp 90-degree corners rather than curved ones.


Keep in mind that this extension only changes one type of font style at a time. For instance, if you had a hand-drawn font selected when you used this extension to switch fonts on your canvas, only the hand-drawn style will change. The other two types of fonts (Code and Normal) will remain the same as before.


By default, Excalidraw saves a single canvas in your local browser storage. Clearing the canvas for a new project results in the permanent loss of existing data. To preserve this data, you have two options: export it as an SVG file (which loses scene editability) or download it in the .excalidraw file format onto your disk.


Also, if you want to work on a previous canvas, you have to first upload the .excalidraw file, and only then can you edit it. Repeatedly downloading and uploading .excalidraw files, especially if you use a fresh canvas for every new project, can become quite a hassle.


The best part about this extension is that all the scene data stored by it is editable, unlike the PNG and SVG exports. This makes it incredibly convenient to pick up right where you left off.


The best thing about it is that these charts are completely editable. They are actually made up of multiple Excalidraw objects such as rectangles, lines, and arrows. So, you can ungroup them and do all Excalidraw things: change colors, strokes, fill styles, and even move them around.


Mermaid.js is a JavaScript library that helps create diagrams and flowcharts easily using text-based code. It allows you to describe and visualize flowcharts, sequence diagrams, Gantt charts, and more using a simple and intuitive syntax similar to Markdown.


To boost your productivity further, you can use ChatGPT to write Mermaid syntax for you. ChatGPT can write Mermaid code to describe almost any process, so use it liberally. I have gone into more detail about it in this article.


Anyone opening that link will see your drawing as it was at the moment you generated that link. As far as my testing has revealed, these links are permanent, so they are good enough to share in blog posts, social media, and anywhere else.


If you want to select a specific object within the group, simply hold the Cmd/Ctrl button, while clicking on the object. Alternatively, you can double-click on any of the objects within the group to select it (no need to hold Cmd/Ctrl while double-clicking).


When you turn on the grid (Ctrl/Cmd + '), it automatically activates the snap-to-grid feature. This makes Excalidraw objects snap to the grid lines. To temporarily disable grid-snapping, hold Ctrl/Cmd while moving an object.


Grid snapping opens a whole new world of illustrations, ready for you to create with precise shapes and alignment. You can create isometric illustrations, pixel art, geometric patterns and designs, hand-drawn logos, and much more.


Similarly, you can enable object snapping by pressing Alt/Option + S to make objects perfectly align at various anchor points (such as mid-points and edges of other objects, imaginary equidistant lines, baseline of text, etc.)


Vector programs rely heavily on keyboard shortcuts for efficient operation. Fortunately, Excalidraw supports nearly all of these shortcuts. You can access almost every tool and perform nearly all tasks in Excalidraw using solely keyboard shortcuts, along with a trackpad/mouse for drawing.


This is a fairly simple map that shows the movements of the three US Army Columns and the Sioux Village movement from April 1876 - June 26. Obviously, I am only showing the rivers. I will be adding a legend and the north arrow.


There were three columns involved. The Gibbon/Montana Column (Light Blue) leaving from Montana and moving East. The Crook Column (Orange) moving North out of Wyoming, fighting a battle on 17 June, then giving up the field and going back to Wyoming until July. The Terry Column (Black), with Custer commanding the 7th Cavalry (Yellow) moving West from Dakota and Reno's reconnaissance with one 6 Companies of the 7th (Green).


Reno was about 50 miles from the Battle of the Rosebud (the lower 3 black dots) on the 17th, having discovered the Sioux Trail and then turning back due to lack of supplies. He disobeyed orders, but had he not done so, they would not have known where the Indians were.


Terry moved West along the Yellowstone with Gibbon's column aiming to move up at least as far as the Big Horn/Little Bighorn river junction while Custer was supposed to move North along the Little Bighorn, hoping to pin the Sioux between the two forces.


Custer then took the whole Regiment moved down the Rosebud until he picked up the Sioux trail, then disobeyed his orders to attack the Sioux village. Had he followed orders, he would most likely have come across the Rosebud battlefield, but they likely would have lost the Indians again.


The map is very busy. What I am going to do next is show where units are on specific dates so one can see the progress of the various groups on a day by day display so I can display the maps in PowerPoint to show the progress of campaign.


I am not likely to try and put any indications of terrain into the map because I think it will be too busy and I have been without success in trying to do maps with the hashmarks they used at the time to indicate hills..


Hachures are something that can't be drawn automatically in any app. Well, not true hachures anyway. Most hachures are not done properly when they appear, but are only used as rough indicators of slope.


When I was at college many years ago, one of the 'units' I did as my course was The History of Cartography. It was pretty dry and surprisingly uninteresting for the most part because we didn't look at any actual history or even individual cartographers and maps. I didn't even know about the Ferraris Map until quite recently. Instead it was all technical 'how this was done', 'how that was done'. Hachures I remember well. Their length, width and density all depend on length and steepness of slope. I'm not even sure I could do a hachured map, even though I know the precise theory and have the ability to draw. It is a seriously skilled piece of work to do a single slope, never mind a whole landscape. Hat's off to those Swiss cartographers who made them so famous!


So don't feel bad about not doing hachures. Never feel bad about that. Doing hachures the right way is like painting the Mona Lisa. Dead difficult, and there are a thousand easier ways of doing it that look just as attractive in their own way.


Thanks Sue. Sometimes I think simple is better. Adding contours would only confuse things and I think obscure the details I am trying to show. And this map isn't to use for a war game any way. I'm better at reading maps than making them, although mentally I can visualize the way the ridges would look, I can't figure out how to draw it in a manner that conveys the terrain's compartmentalization in anyway but using contour lines. I really respect the ways officer's were taught to draw back then.




On the other hand, large parts of the planning map they used were featureless and filled with guesses as to river locations and how they ran. I'm not sure the troop commanders even had maps, although there is a picture of Custer and some of his scouts looking at one in a different campaign. They didn't really know where the little big horn was, they just had to accept what their Indian Scouts told them.


You might be able to get away with contours that are colored only a shade or two off of the background. If you really want a fun result, something like Tanaka contours (contour lines that are a shade lighter on the lighted side and a shade darker on the unshaded side - see _contours ) can look really good. They are a lot more work than regular contours, though, and probably need support from a generating program unless your patience approaches unlimited.


As far as hachures go, they are pretty much contours, but the lines are drawn perpendicular to the contour line itself in the direction of steepest descent with density and thickness coding ( _map ). Again, not something that you would normally want to do by hand, but something that a suitable piece of software can do. Hachures are an example of something that is done with a simple pen rather than more complex tools. Using different shades for the individual hatchings can bring additional levels of information to the map, but a basic hachure map is complex enough as is!


A simplified form of hachure that's often seen is basic little hatches around a line at constant altitude and/or slope without worrying about length or thickness aspects of the hachures. There may be multiple levels of these hatches around the perimeter of an area. The ESC tool in CC3+ is particularly good at this: draw a rough contour at the level you want, use ESC to draw things along that contour, and finally hide or delete your original contour to get the "caterpillar mountain" effect.


I don't know. What you've done has the advantage of real clarity, and to an extent, it reinforces the "area of the unknown" the events took place in, given the river valleys were the only places relatively rapid travel was possible.

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