[Nintendo 3ds Soundfont

0 views
Skip to first unread message

Everardo Laboy

unread,
Jun 10, 2024, 4:29:32 PM6/10/24
to greetdeteval

Kirby Super Star Soundfont - i love this game!! lots of cute, fun, vibrant instruments here. i especially like the synthy instruments and the snappy percussion. and of course, if you need panflutes... kirby is all about panflutes!

nintendo 3ds soundfont


Download ★★★ https://t.co/1NAxTRnsbN



Magical Drop Soundfont - tiny and cute! the glockenspiel and toy piano are wonderful, and i really like the strings in this game. there's almost no percussion save for a snare drum, but if you mix & match soundfonts you'll find a perfect helper soundfont in this tiny package.

Pilotwings Soundfont - another one of those tiny soundfonts again, this time with twelve instruments. expertly used by Soyo Oka in the original game, all of the leads are really smoooooth sounding, ready for melodic riffing, and the minimalistic set of percussion instruments help round things out. there's also a vocal sample in there?

Rockman & Forte Soundfont - also known as Megaman and Bass, this soundfont's full of surprisingly rich synth sounds (the synth voice is a favorite of mine!), jazzy keys, and raucous guitars. perfect for everything from high-octane fusion jams to low-key synth jazz. not many super nintendo games sound like this one.

Yoshi's Island Soundfont - a fun, medium-sized soundfont from a perfect game! every sound in this game is charming and sweet and playful. this soundfont is my own personal spin on yoshi's island sound set.

Battlemaniacs Soundfont // Battletoads and Double Dragon Soundfont - two soundfonts! the two SNES battletoad soundtracks were written by David Wise of donkey kong country fame, and i even recognize a few instruments from DKC in these... but the draw here's certainly all of the sweet cheesy rock instruments -- lots of power chords and drums that cut right through!

Harvest Moon Soundfont - this was one of my favorite games as a kid, and the music had a lot to do with that. there's quite a few interesting instruments in this one, including an accordion and even a church bell! the timbre overall is very particular but manages to capture the feeling of nature.

Glover 64 Soundfont - this soundfont is huge. there are almost 200 patches here if you include the drums. the glover soundtrack is one of my favorites, and the soundfont is extremely versatile! there are tons of melodic instruments, drum hits, and sixteen unique drum loops. instruments 75 - 90 are drum loops, and 91-120 are instruments i manually created by cutting out samples from the loops.

Drill Dozer Soundfont - this game feels so underrated... there's a lot of sweet electric guitars/basses here along with your standard VGM sounds. i also included a bunch of voice samples and some SFX, 'cause why not?

For Roland Sound Canvas, I just use the old Roland VSC-MP1/Virtual Sound Canvas, which is a 32-bit Roland Sound Canvas VST that Roland released over 20 years ago, for Roland GS MIDI creation and playback. The current Roland Sound Canvas VST (Sound Canvas VA) discontinued it's 32-bit releases in favor of 64-bit, as 64-bit Windows is the dominant OS by a wide margin and they don't want to waste support resources on 32-bit software anymore.

I'm not sure if this is the same one I have in my archive:

I admit, this is a point, it's 32bit library/VST - and it works fine with MidiPlayer.
You may agree with me or not, but in my opinion newer version of Roland SC having richer flavour of sound.

1. As you may've seen on my previous post, I still have some even older Roland VST, comparing to my 1.1.6 offline version. Sure, I may accept the solution trying to use trial version of newest one, but not sure it it's worthy to use it, if it will be beneficial for any reason.
2. I will try to use JBridge and see if this solution is better for me, or maybe is good idea trying to keep both 32 and 64 bit versions. But obviously I got this point and uderstand common sense of migration to 64bit versions.
3. It really hard to bring those memories back I had more than 20 years ago. I'm not remember titles, artists or even model of Roland I heard back then. I lost so many MIDI files from my huge collection, and now I will try to rebuild it back. I realise I was changed over those years, and my taste changed as well, but I will be trying to find my favourite flavour again.
4. SoundBlaster and SoundBanks - are just good memories. It can't be compared as this hardware or software is not in my posession anymore. I agree with you and don't want rely on soundfonts and most interesting thing is using VST plugins.

....
1. As you may've seen on my previous post, I still have some even older Roland VST, comparing to my 1.1.6 offline version. Sure, I may accept the solution trying to use trial version of newest one, but not sure it it's worthy to use it, if it will be beneficial for any reason.
....
One more question, before I forget. I have seen Roland, Yamaha, but what about Korg? Is not popular or maybe is so complicated and not really compatible to use any plugins if they are existing?

All the KORG VSTs I've seen are for advanced music creation and not for simple MIDI playback or creation like the ones we discuss here, so there's no reason for you to go chasing those down, unless you somehow have MIDI files that fit with the old KORG hardware workstations. KORG unsuccessfully dipped their toes into the desktop MIDI module market and released some XG-compatible hardware, but none of those ever took any market share from the Roland and Yamaha user market that also used VSTs and Software Synth.

Yes, I use that one and I find it works wonderfully for pretty much every GM/GS game and MIDI file that I throw at it, whereas the XG VST can be hit or miss with GM/GS usage. If you leave it in GS mode, it should work perfectly for gaming and MIDI file playback, if you are using the latest VST MIDI Driver referenced elsewhere. For GM2/GM, the Roland Hyper Canvas VST is just a bit better, but it's also somewhat buggy, so your results may vary with that.

As mentioned before, I'm trying to re-build my MIDI collection and this is a reason I'm trying to find more old songs and for now, I realise I found one with better flavour on "old" Roland than new one. Not in GS mode, but in GM2.

GM2 files are pretty much non-existent and it was never used in games, so the only thing you'll get out of a GM2 synth like Hyper Canvas is good GM sound for your GM files and games. I use HyperCanvas with the QuestStudios MIDI files and it sounds awesome with the GM ones, though sometimes the EQ/balancing is off, because they were intended for old GM/GS hardware that performs differently than a software synth.

@RetroGamer4Ever - I'm not saying I found good GM2 file, just saying one of my old midi files got a better flavour, is giving me more nostalgic memories when I'm listening in GM2 mode. I can't tell what was closer to original. My come-back to MIDI world is not related to games at all, just purely for old music listening and bringing good memories.

Sorry for bothering again; I don't remember if already asked for this. Can you add other kind's of interpolation (not only Sinc interpolation), maybe cubic and others? As sinc imho sometimes produce noisy results.

Can you let me select 8 or 16 point please? Cubic on bass imho is absolutely better, sinc is usually good but produce artifact especially at higher level.
If you can let me select 8 / 16 point sinc interpolation adding a box I would really appreciate it. Recording single channels, depending on instruments results may change so I think for what I do it would be great.
Thank you.
Aldo

Can you let me select 8 or 16 point please? Cubic on bass imho is absolutely better, sinc is usually good but produce artifact especially at higher level.
If you can let me select 8 / 16 point sinc interpolation adding a box I would really appreciate it.
Thank you.
Aldo

First I need evidence. The claim "sinc is usually good but produce artifact especially at higher level" is against the theories I know. But here is a test version that uses fixed 8-point sinc interpolation when the corresponding sinc on option is selected.
So try it, and report back if it is really better than 16-point for you.

HI,
starting to work with Nintendo DS soundtrack has been almost a nightmare. It's about 20 days' I'm figuring out how to obtain the best results, but I think Bass Midi is not the way, as Nintendo DS Soundfont are usually with poor sample. Trying to find a solution i discovered this internet site:

And one of his video really interesting concerning Bass Midi:
=Qid15khj68k&t=497s
I've done tons of recording , and I've to say that fluidsynth output according to my ear and my taste produce a 1better output, maybe for differences in lowpass filtering, but there's no software able to record midi with it for my needs.
Maybe in future you could consider to implement that library too.
Aldo

795a8134c1
Reply all
Reply to author
Forward
0 new messages