Setin 1506, the storyline of the DLC focuses on Ezio Auditore's investigation into the disappearance of his friend Leonardo da Vinci, which is connected to the mysterious Cult of Hermes. The memories included in the DLC can be started at any point after completing "Double Agent" (though to complete the entire sequence, "High-Stakes Negotiations" also needs to be completed), but chronologically take place between Sequences 8 and 9 of the base game.
In 1506, three years after the fall of the Borgia in Rome, Ezio learns that Cesare Borgia has escaped his imprisonment in Spain and visits Leonardo at his workshop to ask for his help in securing a ship to leave Italy. Leonardo offers to take Ezio to meet a friendly ship captain, but before that, he asks that Ezio go retrieve his apprentice, Sala.
Finding him at La Volpe Addormentata, Ezio returns with Sala to the workshop after a run-in with the Hermeticists, only to find the place wrecked and no sign of Leonardo. Deducing that Leonardo has been kidnapped by the Hermeticists due to his knowledge of the Temple of Pythagoras' location, Ezio and Sala begin looking for clues. Eventually, they find some writing on the floor that suggests they should seek out five of Leonardo's paintings, which were lost during the Siege of Monteriggioni.
Ezio travels to Delizia di Belriguardo to retrieve the paintings from Lucrezia Borgia, now the Duchess of Ferrara. Infiltrating the estate, Ezio confronts Lucrezia, who reveals that she has only one painting left in her possession, Annunciation, as the rest were taken after the fall of her family. Ezio then seduces Lucrezia as a distraction to tie her up and escapes with the painting.
Back in Rome, Ezio tails one of Lucrezia's former lovers, Patrizio, who was given one of Leonardo's paintings, Portrait of a Musician. Patrizio attempts to sell the painting to the Hermeticists, but they kill him and take it. Ezio chases the Hermeticist tasked to transport the painting and manages to retrieve it.
With all five paintings in his possession, Ezio uses Eagle Vision to find hidden markings on each of them, which put together form a map leading to the entrance of the Temple of Pythagoras. Ezio heads there and kills the Hermeticists holding Leonardo hostage to rescue his friend. Their leader, Ercole Massimo, tries to reason with Ezio, claiming he would use the knowledge inside the Temple to pacify humanity, but Ezio remarks that one must choose to search for the truth, not have it forced upon them, and kills Ercole.
As Leonardo decides to investigate the Temple, Ezio agrees to accompany him. After solving several puzzles, the pair eventually reach the final chamber and are shown a set of numbers and letters repeating themselves: 43 39 19 N 75 27 42 W. Leonardo dismisses them as meaningless, but Ezio, understanding their true purpose, claims they are not intended for them. The two then leave the Temple, preparing to begin their pursuit of Cesare Borgia in Spain.
In the modern day, William Miles and Harlan T. Cunningham, who have been supervising the comatose Desmond Miles while he relived Ezio's memories in the Animus, can be heard reacting to the numbers. Claiming they indicate the location of another temple, the Assassins prepare to track it down.
The DLC contains eight new memories, two locations, the Hazard dice game at La Volpe Addormentata, and ten achievements. Upon release, it also came bundled wit the Animus Project Update 3.0, which added two Animi training modes (Escort and Assassinate), a simulated location (Alhambra), and four Animi Avatars (the Dama Rossa, the Knight, the Marquis, and the Pariah).
Additionally, the console versions also included the Harlequin and the Officer Animi Avatars, the Helmschmied Drachen Armor outfit, and two Templar Lairs; all of which came with Brotherhood's Limited Codex Edition.
In October 2022, Ubisoft ended all online services for Brotherhood, meaning The Da Vinci Disappearance is no longer available for purchase on the PlayStation 3, Xbox 360 and PC. However, players who have already bought and installed the DLC on these platforms can still play it.
The Assassin's Creed series has always blended the historical with the fictional to great effect, and Assassin's Creed: Brotherhood - The Da Vinci Disappearance is no exception. This downloadable add-on introduces a great new character in Salai, Leonardo da Vinci's assistant. It's clear, though, that Salai is more than an errand boy--he's Leonardo's beloved. Not only is this view of the relationship historically accurate, but the game's version of Salai also looks much like the real Salai, at least as modeled in famous da Vinci paintings like John the Baptist. In The Da Vinci Disappearance, Salai is a loudmouthed, flamboyant, and utterly likeable rascal that points you in the right direction when Leonardo goes missing. Apparently, the great thinker is the victim of a kidnapping motivated by his own mystical research. The ensuing adventure starts well and comes to a great finish, though it suffers from some frustrations that cause it to lag in the middle. It is, however, the best downloadable content for an Assassin's Creed game yet, and its intriguing ending makes it a good fit for a franchise steeped in conspiracy.
Salai is the most notable new character, though as hero Ezio Auditore, you also consort with two strong, familiar characters: Leonardo da Vinci (of course) and the inimitable Lucrezia Borgia. Leonardo is smart, scatterbrained, and loveable; Lucrezia is ambitious, manipulative, and shamelessly sexual. An exchange between Ezio and Lucrezia is one of most delightful scenes in the series, and it perfectly sets up the escape that follows. As always, superb voice acting makes all of these characters burst from the screen, but the main players stand out even more here, thanks to the the mischievous ways they interact. That isn't to say that all is fun and games, however. You eventually learn of the mysteries driving Leonardo's disappearance, though uncovering them may lead to some head-scratching moments. Sharing specifics would risk spoiling important plot points, but there are unexplained inconsistencies that occur near the end, which make little sense and come across as mere conveniences meant to bring the story to an easy conclusion. On the bright side, the finale offers a tantalizing morsel of what the series might hold next. It's the kind of vague abstraction that franchise fans love, even if it does little to wrap up what came before.
The escapades surrounding this setup are fun, if inconsistent, and range from superb to annoying. The best missions occur at the beginning and the end. An early platforming sequence has you leaping and swinging across rafters while guards and citizens mill beneath you. It's great fun, especially if you try to stick to the secondary objective of not killing a single guard during the mission. The final stretch raises the standards even higher and easily compares with the best lairs and tombs of previous games. The platforming puzzles here are cleverly crafted, and an air of the supernatural makes the environments a joy to navigate. Other tasks are by-the-book series tropes; for example, you beat up an old nemesis and his cronies, leap across rooftops with Salai, and sneak your way past a bunch of guards. These aren't much different from what you normally would see in Assassin's Creed: Brotherhood, but they add variety and are perfectly fine on their own terms.
A few other objectives don't work out as well. Assassin's Creed is never at its best when it requires precision because its controls are geared toward fluid parkour--not making exact jumps and using scrupulous stealth. Several missions give you limited time to finish them, such as one in which you must pursue an escaping adversary and tackle him; should he get to a certain point before you succeed, you fail the mission. Chase-and-tackle tasks have rarely been fun in the series, and the timer and large crowd that obstructs you here make this one particularly frustrating. In a similar but untimed mission, you chase a leaping target across rooftops, and doing so is hardly enjoyable. There are trail missions as well, including one in which the character you follow might double back toward you. This mission would be perfectly fine were it not for its extended length; it just goes on and on and on some more, as if it were meant to pad the length of this two- to three-hour journey.
The Da Vinci Disappearance isn't just a set of single-player missions. It also adds content to the multiplayer suite in the form of a new map, new characters, and two new modes: Assassinate and Escort. In Escort, one team protects computer-controlled characters as they wander from checkpoint to checkpoint, while the other team tries to assassinate those non-player characters. Each team takes turns in offensive and defensive roles; the team earning the most points at the end of the match comes out on top. Escort doesn't significantly change the nature of Brotherhood's online play, in which careful observation earns you rewards, and sudden movement makes you a target. But it isn't as satisfying as other modes, in part because assassinating a target NPC causes opposing players to descend on you--your kill turning into a sacrifice that benefits the enemy.
Assassinate is a free-for-all in which the interface gives you only a rough idea of where your nearest competitors are, challenging you to pick them out of the crowd. It takes a short while to get accustomed to this mode's slightly different dynamic; you aren't given an assassination contract that assigns you a single target. However, it's still remarkably tense, eliciting momentary panic when the game indicates that another player has locked on to you. If you didn't take to Brotherhood's online play, this new mode won't inspire you, but regular players will appreciate getting new context in which to exercise their shadowing skills.
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