Use the "atWorldEdge()" method taught in Wombat.
public boolean atWorldEdge()
{
if(getX() < 20 || getX() > getWorld().getWidth() - 20)
return true;
if(getY() < 20 || getY() > getWorld().getHeight() - 20)
return true;
else
return false;
}
And then you use that method for your target:
public void turnback()
{
if(atWorldEdge() == true)
{
Input your code here.
}
}