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Hello,
I was looking at planar, and it has a really nice API. However judging
from other messages on this list which I just read, it is a deprecated
project. That, plus it breaks for me on 32-bit macports/OSX python. So
is it going to receive no further attention?
If not, might I suggest sticking some large/bold/red text at the top
of the various planar project pages out on the intarweb saying it's
been deprecated? For example, this page:
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Planar is not being developed further. I added a note to the pypi page.
Note that it is usable in its present form and has 100% test coverage. If you let me know the build error, I may be able to help fix it. I might also suggest building a python yourself from source as an alternative. This is quite easy to do.
-Casey
Stuart Axon
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Mar 14, 2013, 9:57:16 AM3/14/13
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Still, looks pretty useful - hopefully someone will take it up.
Any chance you could put the docs on readthedocs?
The original pygamesf site seems inaccessible.
Casey Duncan
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Mar 14, 2013, 11:28:53 AM3/14/13
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Stuart Axon
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Apr 24, 2015, 11:55:44 AM4/24/15
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2 years later and this library is insanely useful ... is it deprecated in favour of another library, or just looking for new maintainers ?
Casey Duncan
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Apr 24, 2015, 12:16:35 PM4/24/15
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I'm glad someone is still using it. I don't know of another library that succeeds it. In part I abandoned it due to being unable to sustain the level of perfectionism that I set for myself. I do know there are other geometry libs out there for Python, but at least the last time I looked they were geared heavily toward GIS applications.
There are definitely major things that planar lacks that I had intended to develop: Unions and intersections being two major ones. I also had intended to add support for collections of geometries (Spaces) that would allow bulk calculations. Another area I had thought about were things like fields and grids and other infinite geometries. Another feature I thought about was to describe a new geometry by sweeping another over a line which could be useful for approximating movement over time as input to a physics engine among other things.
All fodder for someone else to fool around with :^)