[gray-matter] r1622 committed - save a bit of memory.

0 views
Skip to first unread message

codesite...@google.com

unread,
Aug 3, 2010, 7:19:14 PM8/3/10
to gray-matter-...@googlegroups.com
Revision: 1622
Author: protonspring
Date: Tue Aug 3 16:18:23 2010
Log: save a bit of memory.


http://code.google.com/p/gray-matter/source/detail?r=1622

Modified:
/trunk/inc/config.h

=======================================
--- /trunk/inc/config.h Mon Aug 2 21:26:32 2010
+++ /trunk/inc/config.h Tue Aug 3 16:18:23 2010
@@ -46,9 +46,16 @@
#define BOOK_MOVES 10 // Num moves to read per game in book (in
plies).
#define OVERHEAD 1 // Move search overhead (in centiseconds).
#define MAX_DEPTH 48 // Maximum search depth (in plies).
-#define MAX_MOVES_PER_TURN 200 // only X moves per turn analyzed
-#define MAX_MOVES_PER_GAME 500 // only X moves per game
-#define SPECIAL_SEARCH_DEPTH 7 // search X plys deeper for captures, etc.
(odd number)
+
+//NOT a theoretical max because pawn can make many queens
+//but this should be sufficient for most circumstances
+#define MAX_MOVES_PER_TURN 128 // only X moves per turn analyzed
+
+//NOT a theoretical max, but should be sufficient for those
+//of us who actually try to win
+#define MAX_MOVES_PER_GAME 300 // only X moves per game
+
+#define SPECIAL_SEARCH_DEPTH 5 // search X plys deeper for captures, etc.
(odd number)
#define R 1 // Null move pruning depth reduction
factor (in plies).
#define NMP_PIECE_LIMIT 15 // fewer than X = don't do null move
pruning

Reply all
Reply to author
Forward
0 new messages