Hi all,
I think it its time to prepare for a new release of gravit.
There have been a lot of changes by Gerald an others since Release
0.4.2, especially in code compatibilty with OSX and Linux, and also a
few other new or improved features.
I have uploaded a new windows binary compiled from my current fork of
gravit 0.5.1. You can find it on github
(
https://github.com/FrMo/gravit, downloads, file
gravit_0.5.1_win32_snapshot2011-06-29.zip).
Please give this version a try.
You can simply unpack the ZIP somewhere (no install needed), and run
gravit.exe. Compared to release 0.4.2, the physics engine is up to 30
times faster now.
------------------------------------------------------
changes (experimental):
- quick fix for issue #11
- center possitions & velocties after spawn
changes since release 0.4.2
- SSE optimization
- Multithreading
- screenshots in PNG format
- some GUI changes and minor improvements
open issues: fix physics (
http://github.com/gak/gravit/issues/12)
------------------------------------------------------
If you find issues, you can report them at github, too (either in my
fork, or in Gerald's master branch):
*
https://github.com/FrMo/gravit/issues?sort=created&direction=desc&state=open
*
https://github.com/gak/gravit/issues?sort=created&direction=desc&state=open
If you have the required libraries, you could also check if you can
build the gravit source code on your machine. Get it from
https://github.com/FrMo/gravit or
https://github.com/gak/gravit .
For Windows, Visual Studio 2008 and MingGW gcc should be able to
compile the code (the windows build files still need some cleanup ...
this is already on my agenda )
best wishes,
Frank.