Jogo Hollow Knight Pc

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Shay Silvertooth

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Jul 9, 2024, 9:06:28 AM7/9/24
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I plan is to remake the whole game now [all DLC except God Home] IF AND WHEN the higher beings at Team Cherry gives me a go signal. I have mailed them asking for their permission. They are entitled to request this page to be shut down if they want to.

jogo hollow knight pc


DESCARGAR https://urluso.com/2yPGhO



this was made with gb studio 2b4 so its a little outdated, the newer gb studio versions have a variable jump height if thats what youre looking for, the attack script is pretty simple in newer versions too. u can go in the gb studio discord to know more advanced scripting if u havent already joined

hello, you mean the aspids after u meet cornifer? that room is a battle arena room like in the original game, and im not quite sure on what caused the glitch for your enemy to be unkillable. does it take too many hits and not dying? does it die then spawn 2 more aspids? if u could give me a detailed explanation as to how the glitch may have occured maybe i can help? but overall the game is finished now and any updates i may do will be on a newer gb studio version so it may take some time, thanks for trying out the game, pls support the official game by TEAM CHERRY

Yes, I think I met a little bug just now. I just hit the first Aspid more than 100 times, but it is not dead. But now the problem has been solved after a restart. As an old fan of the Hollow Knight, I have bought it on PC and Switch and played it many times. I'm very interested in pixel-style games. I'm very happy to see the pixel version of the "Hollow Knight" you developed. However, the feel of this engine (GB studio) is too bad. Would you consider trying to use Unity to obtain the same control fell as the original Hollow Knight?

this demake aims to remake the original and make it work in the original game boy / game boy color, so the switch to unity is likely to happen since the original is already made using unity [i think]. gb studio may not be very powerful as some engines are, the limitation it has sparks creativity in making games like this work esp on the actual hardware. gb studio is growing and i dont plan on switching engines just to make the game "like hollow knight" its a demake for a reason, thank u again XD

Impressive! "limitation sparks creativity", just as FC games. Thank you for letting me look back at the CrossRoads again until I met Hornet: "THIS domain marks the end of your journey. I cannot allow you passage, now salvation... WE shall meet again ghost of hallowneast..."

Now I'm not saying that this game is bad in any way, it's on fact quite the opposite, but as somebody who has beaten radiance like once, the only thing I can say is that this is way harder than og hk. 3 hp, slow movement, no directional attacks, the controls make it feel like a completely separate game to hollow knight.

thank you! the game was mage using gb studio 2b4 so a lot of its "difficulty" is the result of the engine limitations, i plan on demaking the whole game [as ;long as its within my and the engine's capabilities] once new versions of gb studio comes out, but i do believe hk is best demake on gba. thank u for playing, happy that og hk players play this garbage i made too

this is amazing. the only things I would work on at least for the demo is the music ( would love to hear gameboy versions of dirtmouth and the main title theme) and I think I may be of help for slashing up. let me know if youd like to hear my idea, if you havent tried it that is.

not sure how well that would work, but it should check to make sure your pressing both to do the up slash. may have to check the other way around, as in checking for up first. could be applied to down as well, but I'm not sure about the pogo. seriously dude I would pay for an entire game remake lol. I know its likely not possible to remake the WHOLE game, but a man can dream lol. if you have a patreon or anything, id love to contribute to the finishing of this when i get some money, as HK is my favorite game of all time, so to play it on GB is amazing.

yeah i tried that approach too, i think an entire game is possible with so much work around or fewer features. like some charms are permanent upgrades while others will be cut entirely, spells are hard to do too since gbstudio only allows few sprites and frames on screen. thanks for suggesting tho. sorry i cant really ask for payments as this is an established ip. but u can support the other og titles ive made [that'll be enough tp keep me motivated]. and dont worry, i do plan to demake the game eventually.

actually, thanks to the TPP1 mapper (which as far as im aware isnt supported by GB studio...), it would be possible to fit the whole game (TPP1 supports up to 1GB of data/cartridge). also, GBstudio is really limiting, if the game was written from scratch in asm, then maybe you could even come up with creative workarounds for certain limitations. (im not trying to insult the developer for developing the game in thier own way, just saying that the gray brick is more capable than youd think)

Ayy, really do hope ya end up hearing back from Team Cherry. This is lookin all kinds of amazing, and Cherry are from my town so I have a bit of a soft spot for Hollow Knight haha. Keep up the rad work.

Hello there! Thanks for checking the game out! The plan is to have at least the beta build of the original remade, but if Team Cherry decides to take this down then I'm not going to object to their decision. I have emailed them and if the beta gets more attention and if Team Cherry gives me the go sign then I might remake the entire vanilla game.

Hello! I just meant that because there's a small delay in the attack animation, I just thought it would be nice to have enemies pushed back a little more.
I'll be honest, I haven't played Hollow Knight haha. This is my first time playing it. So, if it's like that in the original, then not much I can say. I found your game in the itch discord server actually!

Ah, you should play Hollow Knight, highly recommended. Yeah, push back is like that on the OG game [not that powerful], I really want the effects to be much livelier, but that's limitations for you. Thanks for the suggestion though.

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