Vigilante 8 Arcade

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Riley Boylan

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Jul 11, 2024, 10:59:28 PM7/11/24
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The game takes place in downtown New York City. The game's plot involves a lone, professional martial artist who became a vigilante to fight an evil gang called the Skinheads ruled by a man known as the Giant Devil, in order to protect his "turf" and save a female hostage named Madonna, who was kidnapped by them.

Players control the titular character using punches and kicks to defeat the Skinheads in a 2D platform manner, while sometimes picking up and using nunchaku against them. If players get hurt while holding nunchuku, they become unarmed. There are five stages in order of appearance: a street, a junkyard, the Brooklyn Bridge, a back street scene and on top of a building that is under construction. Skinheads with Mohawk or spiked hairdo attack the vigilante with knives, chains, motorbikes, guns and other kinds of weapons. They will also choke him if he lets them get too close.

vigilante 8 arcade


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An arcade sequel to Kung-Fu Master called Beyond Kung-Fu: Return of the Master was developed by Irem and underwent location testing in 1987, but was shelved after it underperformed. The Kung-Fu sequel was then revamped into Vigilante, after Irem decided to give the game a more Americanized setting, which was released in 1988.[5]

The arcade game was later ported to several different home computers and consoles. The Master System version was published exclusively in North America and Europe by Sega, and is one of several games in the console to include an FM sound switch for enhanced music quality. In the Master System version, Madonna was renamed "Maria" and the Skinheads were called the "Rogues".[6]

The ones for Commodore 64, ZX Spectrum, Atari ST, Amiga and the Amstrad CPC were reprogrammed by Emerald Software and published by U.S. Gold mostly in Europe. The MSX version was ported and published by Korean company Clover.[7]

The TurboGrafx-16 version was ported and published in Japan on January 14, 1989 by Irem and published in North America by NEC the same year. This port matches the arcade more than other ports. The TurboGrafx-16 version was later re-released globally for Nintendo's Virtual Console for the Wii in February 2007 for North America,[8][9] Japan,[10] and Europe,[11] with the exception of Australia on July 6, but was delisted in March 2012 before it returned in September 2013. It was also released for the Wii U Virtual Console in Japan on February 10, 2015,[12] in North America on September 14, 2017[13] and in Europe on October 5.[11]

Your Sinclair gave the arcade game a positive review, stating it was "a pretty good game" with "loads" of enemies, "crunchingly realistic" sound effects, "beautifully detailed" sprite graphics and "really smooth" movement animation.[2] They later described the ZX Spectrum version as a "pretty standard beat 'em up" that "you've probably seen" before, saying players should "only buy if you're addicted to the genre and you've already got the better ones".[16]

Computer and Video Games gave the PC Engine version a positive review, stating it was "a good game, even second time" around, the graphics are "perfectly defined and beautifully" animated, and that "any beat 'em up fan should check out Vigilante without delay".[15]

Vigilante 8 is a vehicular combat video game developed by Luxoflux and published by Activision for PlayStation, Nintendo 64, and Game Boy Color. Although officially it has no connection to the Interstate '76 series,[4] it features several of its themes (auto-vigilantes, the 1970s time frame, and specific fictional vehicle companies).

Players combat over a number of stages located over the western United States, whether in Story or Arcade Mode. Each stage has interactive features, such as ballistic missiles and launching Aurora planes for the Area 51 level. Every vehicle is equipped with a machine gun by default, but players can add up to three out of five available weapons - mines, auto-cannons, rocket pods, mortars, and homing missiles, plus a special weapon unique to the vehicle.[5]

Three types of special attacks can be made using each of the five standard weapons, at a bigger cost in ammunition, by performing fighting game-style movements and button presses on the control pad. These attacks may be performed during normal play or to eliminate nearly-destroyed cars in a method called "Totaling." In line with the fighting-game style element, players can also score up to six combo hits called Whammies.

There are special icons scattered across the playing field; wrenches repair damage and yellow zigzag lines temporarily jam the opponent's homing-based weapons. Certain objectives in Story Mode must be completed to help unlock the game's secret characters and stages. The PlayStation version also offers players the option to play standard music CDs during a match.

The Nintendo 64 version includes a story mode for Y The Alien and a fantasy stage called Super Dreamland 64, as well as three multiplayer modes (two vs. two, three vs. one, and deathmatch) to take advantage of the system's four control ports, and a two-player Story Mode. A 480x360 hi-res mode is available from the pause menu if the Nintendo 64 Expansion Pack is installed. The Pack also enables a hidden 640x480 mode, available via password.

The Game Boy Color (GBC) version features five levels, each one from the console versions: Casino City, Hoover Dam, Oil Fields, Ski Resort, and Valley Farms. The game also features five game modes, each one essentially identical, with only minor changes.[3] The game's main story mode, Road Trip, takes the player through each level.[6] The game features three difficulty levels.[6] The player can choose from five different weapons, as well as a unique weapon assigned to each character.[6] The game features digitized audio and voiceovers, as well as a two-player mode made possible with the use of a Game Link Cable.[3][6] Unlike the console versions, environments in the GBC version are not destructible.[3] The game features force feedback built into the cartridge.[3][6]

Vigilante 8 is set in an alternate 1975.[7] Australian terrorist Sid Burn is hired by OMAR to dispose of all competing oil companies in the U.S. so that OMAR can establish an oil monopoly in the country. After hearing reports of destruction by Sid Burn's gang, the Coyotes, a man named Convoy, a kind-hearted trucker, forms a group of his own, the Vigilantes, to combat the Coyotes and stop the tyranny of OMAR.

The game's protagonists are the Vigilantes, a group of residents from the Southwest who band together to preserve law and order in the light of chaos gripping the country. Their leader is Convoy, a rugged old cowboy driving a semi-trailer. He is accompanied in the fight by his rebellious niece Sheila; Las Vegas high-roller John Torque; Slick Clyde, whom Torque coerced into joining the Vigilantes; alien-obsessed hippie Dave, who somehow finds himself fighting with the Vigilantes; and FBI agent Chassey Blue, who was assigned to investigate reports of gun battles in the region.

The game's antagonists are the Coyotes, a group of hitmen recruited by OMAR to carry out their scheme by destroying commercial installations throughout the region using weaponry stolen from the top secret Site 4 military base in Nevada. Their founder is Sid Burn. His cohorts are disco-loving petty criminal Boogie; mentally-disturbed S4 test pilot Loki; Houston 3, a woman brainwashed by OMAR to become one of their assassins; beekeeper Beezwax, who was frustrated by the irradiation of his beehive;[7] and juvenile delinquent Molo, who idolizes Sid Burn and is desperate to join the Coyotes.

Each character has their own ending, which is part of a bigger story. Not all endings show a character being successful; in fact, most of the Coyote villain endings show the character facing a setback or failure of sorts and some endings depict a character defecting to the opposing faction.

Molo successfully passes the Coyotes' initiation, but loses his enthusiasm as he is given an assignment to wash Sid's car, much to his chagrin. Sid receives his payoff money from OMAR for his services, but is left stranded in the middle of nowhere because his car is out of gas. John Torque finds Sid and stashes him in his trunk.

Houston breaks free of OMAR's mind control and goes away with Convoy, who detaches the machineguns from his truck. Sheila barely misses them at a gas station and is forced to walk on the road, only for Convoy and Houston to arrive and pick her up. Clyde finds Houston's mind-control armband and, out of curiosity, wears it, resulting in him emerging as the Coyotes' new leader.

Chassey Blue embarks on a Hollywood career, releasing her self-titled movie based on the adventures of the Vigilantes. An alien ship abducts Dave in the middle of the night. In the ship, Dave is seen beating his alien host in what appears to be a game of checkers. The police arrest Boogie, who is convicted of a number of charges. Beezwax is elated at having acquired three nuclear warheads, only to see a stray bee land on and sting one of the warhead's fuses, triggering an explosion that kills him. Loki finds a flying saucer and is eager to fly it, but can't control the spaceship and causes it to crash, and he is later mistaken for a live alien UFO pilot.

In the N64 version of the game, the spaceship Loki flew and crashed is revealed to belong to Y The Alien, who was seeking extra fuel and parts for his ship after being stranded on Earth for some time looking for his friends.

Vigilante 8 was developed by a team of five people - Peter Morawiec, Adrian Stephens, David Goodrich, Jeremy Engleman, and Edvard Toth.[citation needed] The development company, Luxoflux, received no supporting code or technical assistance of any kind from Activision's in-house teams.[8]

Vigilante 8 received "favorable" reviews on all platforms except the Game Boy Color version, which received "mixed" reviews, according to the review aggregation website GameRankings.[10][11][12] Ryan MacDonald of GameSpot noted the easy control scheme and the well-designed graphics of the PlayStation version. MacDonald noted that the game's offerings would give reason for players to "retire" from Twisted Metal 2.[30] Shawn Smith of Electronic Gaming Monthly noted the N64 multiplayer mode offered more fun and ran relatively smoothly in high-resolution mode.[15] Edge gave the PlayStation version seven out of ten, calling it "a competent and interesting game for anyone who enjoys trashing automobiles. But the definitive car combat would probably exploit the sensation of cars driving at speed, while enabling players to indulge in violence."[40] Next Generation gave both the Nintendo 64 and PlayStation versions favorable reviews in two separate issues, saying that the latter version was "more fun than Interstate '76 and currently the best game of its type on PlayStation" (#45, September 1998);[36] and later saying of the former version, "If you're craving some driving action with guns for your N64, this is the title to get" (#53, May 1999).[35] In Japan, where the PlayStation version was ported and published by Syscom on November 12, 1998, Famitsu gave it a score of 28 out of 40.[19]

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