HelloYesterday morning I was playing my modded skyrim, everything was working perfect. A few hours later I wanted to continue and it just crashed on launch, and I can't get it to work again.
I tried reinstalling the game, reinstalling skse64, deleting old saves, updating my drivers, removing mods that could be heavy (even though everything was working).
You could get Crash Log Analyzer ( ), install it, and a lot of the extraneous stuff gets filtered/combined. See if that helps. When I installed it, it also ran analysis on ALL of my older crash logs still in the folder, as well.
Hello, I searched the forum for a topic like this and have not found one. If you know of one could you please link it. What parts of a build yeild the most performance in heavily modded Skyrim? Would it be better to invest in i5 or i7 (rather than Pentium) or a R9 280 (rather than a R7 260x). I have about 100 mods on Skyrim and my pc can run 30 fps at 720p (without graphical mods) with a mobile i7 and a low low end GPU. Also what would be the optimal budget build for 1440p 144fps? thanks!
Skyrim runns better with nvidia gpu's (not saying amd cards are bad its just it likes nvidia better) i have allways found cpu useage to be low in skyrim even with 50+ mods.
I can stay above 60fps 1080p with a HD7950 and a FX 8320 easy.
Dont buy a Pentium dual cores are being phased out by the new port overs ever think of a FM2+ or AM3+ CPU with a better gpu?
You are going to struggle with 1440p 144fps
An i5 paired with the strongest GPU possible would be your best bet. Skyrim heavily favors Intel's quad core processors. Also, the performance difference between an i5 and an i7 in Skyrim is negligible at best. You're better off going with a Haswell i5 CPU.
I haven't considered looking at my CPU usage facepalm and I have a PC with a fx 6300 and I love the extra cores than the dual core i7 I have... maybe I'll get a 6000 or 8000 series instead of an i5 and get an ssd or more GPU power, thanks
Page 1 of 2 - Messed Up Physics, Flying Objects and Flickering Water - posted in Skyrim Mod Troubleshooting: Hi Guys, Please can someone help me!!!. I have a pretty heavily modded game of Skyrim going on with approx 154 mods running at present, ...
That's very weird, maybe an issue because of consoles and how the engine was made? The game's physics are weird at times already lol. Thanks for telling me, my friend is getting Skyrim soon on his mid range PC and may play it over 60 fps so maybe I could help him then or something. Thanks again.
It's been a long struggle, but when I stumbled upon YouTube compilations of heavily-modded Elder Scrolls, I finally broke the curse. Some brave souls do the hard work for me, turning the nine-year-old RPG (or four-year-old remaster, or two-year-old VR remake) into PC melting 4K thirst traps. I don't have time for that. Nor the PC.
My dalliances with modding have given me a basic appreciation of the mental state required to get Skyrim running with mods. There is no art darker than working out the mod load order and ini file tweaks needed to get 180 mods to pull in the same direction. I'm not exaggerating. That's what "Toxic Gaming" does to get it to look like a shiny walking simulator.
200 mods not enough for you? Fine, here's 300. It's not perfect. There are things in all these videos that I couldn't abide if they were in my game, like the overuse of bloom, but this isn't my game so I don't need to worry.
I'm glad I'm out of this game. I spent a weekend last year trying to follow a guide to remaster Skyrim VR. All I had to show for it was a lot of Google tabs open as I hunted down a pile of errors. I spent two days loading and fiddling with mods and only got an hour out of the game before it broke. I'm now content to sit down, dim the lights, and relax as someone else does the hard work, just like watching Bob Ross.
Or at least, it did until I started reading one. Even with a step-by-step guide, the sheer effort of installing and configuring it all seemed monumental. Luckily, one of the guides referenced a tool called Wabbajack. Suddenly, an absurdly modded Skyrim was in reach.
Wabbajack is a program that automates the installation of these mega-guides. You run it. You tell it where all your directories are. You pick one of its supported lists. And then you go to sleep. That's it.
When you wake up, you have hundreds of Skyrim mods ready to go. Well, almost ready. There are still some steps you need to manually perform, especially if the guide you've picked recommends an ENB wrapper. Even if it doesn't, you've got to manually configure the mods in-game. Nevertheless, it's a lot easier to configure a handful of mods than to install hundreds.
And sure, I could have fought through the confusion. But already I knew I was out of my depth. This is a mod list designed for those bored of Skyrim, who want to break it into something weird and deadly. But it's been many years since I last played, and I was quite looking forward to the comforting blanket of nostalgia. I needed a list that was still essentially Skyrim. Just better.
Phil has been writing for PC Gamer for nearly a decade, starting out as a freelance writer covering everything from free games to MMOs. He eventually joined full-time as a news writer, before moving to the magazine to review immersive sims, RPGs and Hitman games. Now he leads PC Gamer's UK team, but still sometimes finds the time to write about his ongoing obsessions with Destiny 2, GTA Online and Apex Legends. When he's not levelling up battle passes, he's checking out the latest tactics game or dipping back into Guild Wars 2. He's largely responsible for the whole Tub Geralt thing, but still isn't sorry."}), " -0-10/js/authorBio.js"); } else console.error('%c FTE ','background: #9306F9; color: #ffffff','no lazy slice hydration function available'); Phil SavageSocial Links NavigationEditor-in-ChiefPhil has been writing for PC Gamer for nearly a decade, starting out as a freelance writer covering everything from free games to MMOs. He eventually joined full-time as a news writer, before moving to the magazine to review immersive sims, RPGs and Hitman games. Now he leads PC Gamer's UK team, but still sometimes finds the time to write about his ongoing obsessions with Destiny 2, GTA Online and Apex Legends. When he's not levelling up battle passes, he's checking out the latest tactics game or dipping back into Guild Wars 2. He's largely responsible for the whole Tub Geralt thing, but still isn't sorry.
Skyrim modding refers to the community-made modifications for the 2011 fantasy role-playing video game The Elder Scrolls V: Skyrim. One of the most modded video games of all time, it has nearly 70,000 mod submissions on Nexus Mods and 28,000 in the Steam Workshop. Many of these mods were created for utility reasons, patching numerous bugs left in the game by Bethesda Softworks, while also improving the game's usability and character movement.[1] Other mods add new quests and characters, or update the game's graphics and animations.[2] As the vanilla game has a reputation for outdated mechanics, it is common for players to mod Skyrim even prior to their first playthrough.[3]
Traditionally, Skyrim mods have been largely free to download. Valve Corporation walked back its attempts to add paid mods to Skyrim, following backlash from fans.[4] These mods made their way to the Xbox One and PlayStation 4 with the release of Skyrim Special Edition.[5] Fans were also able to create an unofficial modding scene for the Nintendo Switch.[6]
Some of the most basic and commonly used mods are the Unofficial Skyrim Patches, which simply address "a huge amount of bugs the official patches don't". One exists for both the main game and the official High Resolution textures patch. SkyUI, which completely redesigns the game's menu screen to make it easier to use, as well as providing menu systems for other mods, is also a popular and highly recommended mod.[1] Other "essential" mods include A Quality World Map, which makes the game's map screen higher-resolution or enables replacement with a paper map, and Realistic Humanoid Movement Speed, which adjusts the player's movement speed to make walking faster and running slower.[1]
Many Skyrim mods add new content to the game. The Falskaar mod contains a DLC-length adventure with 26 new quests in a new continent, and was created as a job application; its creator was later hired by Bungie.[9][10] The Beyond Skyrim: Bruma mod, released in July 2017, adds the county of Bruma from The Elder Scrolls IV: Oblivion and several new quests to the game.[11]
Skyrim is noted to have an active adult modding scene centered around the website LoversLab, a 1.5 million member "massive sex mod community". Its owner, Ashal, created a mod template for the game known as SexLab that enabled the creation of adult-themed mods by providing a "foundation of thousands of animations and basic game functions".[2] While largely within the bounds of typical erotica, the mods also include numerous kinks, such as BDSM, with some containing a meaningful story. Many of these modders remain anonymous, as "expressing sexuality in public or in the media beyond holding hands and kisses" remains largely taboo. The site's loose policies also allow controversial and disturbing content, although mods containing pedophilia are strictly banned.[2]
Several projects have sought to construct new games using Skyrim as a base. Enderal, a sequel to the Oblivion mod Nehrim: At Fate's Edge was an early example of this. It contains a darker story than Skyrim, and was positively received by fans.[12] The Forgotten City is a narrative focused adventure which originated as a mod in 2015, before being remade as a standalone title and changed to an Ancient Roman aesthetic. The final version of the game uses the Unreal Engine and was released for PC and Nintendo Switch in 2021.[13]
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