Track Builder App

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Kenneth Melniczek

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Aug 3, 2024, 5:24:27 PM8/3/24
to graphimwarvie

Choo choo! The train engine is here and it needs your help! Pick the correct tracks and create a path for the train to move. Play this super fun game and make it reach the destination. These train games for kids are ideal for improving thinking skills. Don't wait any longer and start driving now!

Wonder if it's worth a new sticky thread to provide TT layout planning options in advance of TT track geometry being added to the HM 6000 and 7000 apps? For those new to the scale, it will be a common query.

Having set something up on a 1.75m x 1.05m baseboard with TT:120 track, the equivalent of 2.4m x 1.44m (8ft x 4.7ft in old money) if using 16.5mm 00/HO track, then I was very impressed with what could be possible in the small space available. The aim would be to maximise goods yard movements whilst at the same time having constant running on a mainline oval.

The good news is that I can reach to the rear of the layout with a 1.05m wide board so it can go into a room corner. Something that would be very difficult if impossible with a 1.44m wide board when all around access would be required.

There is also the future possibility of, from the main baseboard, running a shelf along one wall and creating a return loop in the room corner at the other end so the return loop module when it appears will be useful. Allowance to be made for this extension in the plan. It will give the locos a good length of mainline straight track to run along and back.

Both products have free evaluation options. The free restrictions usually limit the number of track pieces. Users get around this by creating their layout designs as a series of smaller layout sections that can be overlaid after printing out.

I do have access to all the model railway magazines online but they either feature large show type layouts or shelf type back and forth layouts and all using flexible track. Never anything using set track. Which is odd really considering a high proportion of their readers probably use set track, and also their advertisers offer it in their adverts.

There are some interesting ideas shown however all the layouts are track intensive with room for railway architecture and little else. But it enable me to calculate what I need using TT:120 track to include certain shunting and goods yards, run around through and terminal stations, and even elevated track sections.

The straight section lengths in OO can be calculated and then multiplied by 0.72 to give an equivalent TT:120 length. Curves all radius 1, 2 or 3 as nothing greater than this available at the time the plans were created. Exclude radius 1 for loco running but OK for storing wagons and coaches.

Pity Hornby are out of TT8002 straight track but I guess there is always Peco flexible track but I am in no hurry at the moment. Might get a few more track bits and pieces to see how certain track arrangements work out.

Please note that the R7277 (Large Corner Layout) has been extensively discussed on the forum due to its large number of different Reverse Loop short circuit paths that are inherent in it. Easy enough to resolve with traditional DCC RLMs. But significantly more difficult on an all track live DC powered layout when using Bluetooth HM7000 control.

My property is kinda tight, like a long slender rectangle. I am looking to have a legit supercross/speedway track built. Before everyone flames me... I want it tamed down quite a bit. I'd like to have everything to scale, but table landings for the triples and finish jump, very simple rhythm lanes (like a bunch of 3 footers, etc). Or.. I'd reeally like to make it a daytona style track. Again.. tamed down and safer.

I'm looking for someone who can replicate the angles, distances, heights, etc we see dirtwurx create and make it challenging, but somewhat safe. I myself plan on doubling everything forever lol but there are some badasses in the area who could rip it, I'm sure. Anyway, thanks for any leads.

See the racing line over your nice-looking background and change every possible value on-the-fly. You can even select any corner* to change!
[size=85]* This will not change the subsequent corners, so things will likely look a bit weird.[/size]

Run it and see it comes out quite different. Close, but different. I will work on it more tonight after work. Still, a much easier way of doing it! I spent about 3 1/2 hours on it before, and only got to the left end of the track.

The driving line is calculated in steps of 0.2 meters. This means that there can be some minor deviations in the driving line compared to your design on paper. For example, if you want to build a 90 degrees corner the simulation can step out of the corner at 90.1 degrees. You might have to tweak some values (especially after adding slopes) to reduce those small differences.

The corners are drawn by calculating the center and destination and making a quadratic curve out of them. This means I need to work on an iterative (parametric?) approach to achieve a similar result with the game.

This could possibly be a dumb question, but why are you using a quadratic equation to estimate the path of the corner? surely it would be more sensible to use the equation of a circle:
(x-a) + (y-b) = r

Bumping every 6 hours is spam. if you're that desperate for a Mesher, I could probably do /just the track/, if you have specific technical drawings of the racetrack, but it's not my specialty. for really niche work like this you might want to look at non-SL Blender users. and it's going to cost you a good deal of cash for a custom piece.

Another thing to consider is that SL physics is a bit different from real world physics, and a 100% accurate reproduction of a real world track, would probably not be as fun to drive as a track made for SL.

Additionally, Avatars in SL often have proportionally longer legs than real world people, (My avatar and many of my friends have somewhat more realistic proportions; it's a growing trend, but not the norm) which means if you have seating with real world proportions, it may look 'bad' with many SL avatars.

The post was 20 hours ago, my first bump was 13 hours ago, so it's technically not a spam. And yes, we are really desperate for a Mesher, we have a Daytona Race Track, that we want to revamp to mesh. It's a simple oval track with with banking style. I have attached an image for the banking. it will be paid indeed as it's a custom piece of work. I can arrange a meeting for you in-world with my friend, who's the owner, so he can tell you in a more explained way what exactly is in his mind. I can contact you in-world at the mo.

Posting Just the word 'bump' is spam no matter how often you do it. but "Yes we are still looking!" or something like that, once per week or so is within what I would call reasonably acceptable. Posting 'bump' multiple times per day, is not.

This topic shows you how to use the Competition Track Builder MATLAB app to create new tracks and to modify existing tracks. This app alsoallows you to test line-following algorithms and other similar algorithms in theSimulink 3-D environment.

This app is available only in the parrotMinidroneCompetitionproject. For information on using the Competition Track Builder app in theparrotMinidroneCompetition project, see Fly a Parrot Minidrone and Detect Objects.

In the Competition Track Builder app, create a custom track by clicking on thewhite area as shown in the image. For each mouse click used to create the track,the waypoints are shown in the Waypoints pane in the app.Alternatively, you can also load a .csv file withwaypoints.

Generate Ground Pattern: If the physical arenahas markings on the ground to improve the optical flow measurements,include them in the simulation environment using this feature. ClickGenerate Ground Pattern to include the groundpattern.

Show Landing Marker: Landing marker is a redcircle in front of the track that indicates the place for landing thedrone. By default, the app shows the landing marker. To hide the landingmarker, click Show Landing Marker.

A proven, reliable, turnkey process has made MX Track Builders a preferred contractor for personal track installations on private land, commercial motocross facilities and municipal projects. Our design-build services have produced hundreds of motocross tracks throughout the United States and abroad.

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