The Flamethrower is a gaseous propellant-based weapon that was created from scrap by the Metro dwellers at some point after the Great War of 2013. On numerous occasions, it proved to be much more effective in protecting survivors than any other conventional weapon.
Flamethrowers are highly revered weapons known for a multitude of capabilities including raw offensive and defensive power, and a reputation as tools of psychological warfare. The narrow nature of the Metro tunnels makes it frighteningly effective against human and mutant opponents alike.
On the way to D6, during the "Dark Star" level, Artyom can use a flamethrower mounted on the Ranger's railcar against waves of nosalises forced into the tunnel by an approaching Anomaly. Like DShK machine gun, the flamethrower will overheat after sustained use, but doesn't run out of the fuel.
The mounted variant of the flamethrower is only usable in Metro 2033. In Metro: Last Light, portable versions are seen but not useable until DLC missions. The portable and mounted variant both reappeared in Redux version.
A portable version of the flamethrower appears at the end of the chapter "Echoes". After Pavel drags Artyom into the airlock, two soldiers armed with flamethrowers rush in front of them and kill the remaining watchers. Although it was hinted that it was going to be usable in game, the flamethrower does not appear in the main campaign. However, a hand-held flamethrower is found in the Developer Pack - this version must be hand cranked to fire. It's also used in the Spider Lair mission, which is highly effective against spiderbugs and other mutants encountered. The stationary Metro 2033 version is no longer seen in Last Light, and later replaced by the portable version in Metro 2033 Redux. Like with the gatling, flamethrower users prefer the portable version in this game.
The portable flamethrower makes a comeback in the Metro 2033 Redux version, and is quite like its Last Light counterpart. It is first picked up automatically during Dark Star, replacing the mounted version. This is the only time you can pick it up, as there are no longer any shops to visit at this point in the game, and there are not any dropped in D6 or at Ostankino Tower. Like its Last Light counterpart, and air powered weapons like the Tihar and Helsing, the flamethrower has both ammo and air (propane or another flammable gas in this case) that need to be managed for maximum effectiveness. There is a pressure gauge on the backside indicating how much gas is left to use to light the fuel aflame, and a crank on the right side of the weapon to refill the gauge, and thus the flamethrower must be pumped like the Tihar and the Helsing to remain effective. The gauge has 2 lines on it, one white, and one red. If the needle drops below the white one, it will be somewhat less effective, and if it drops below the red, it will become very ineffective. However, unlike the Helsing and the Tihar, the flamethrower is air tight by default and will never loose gas if pumped up to the max. The flamethrower takes a few seconds to fire and has no iron sights. Rather the "aim" button ignites the pilot light at the end of the barrel, decreasing firing delay, but drains fuel. As igniting the pilot light uses up fuel at a constant slow rate, it is ill-advised to keep it on if you are not in danger. The ammo for the Flamethrower comes in bright red fuel canisters, or occasionally jerry cans of gasoline, with the Flamethrower holding up to 200 units of fuel.
Though the flamethrower is not usable in Metro Exodus, it can be seen punted on the back of the Baron's truck when Artyom makes his way through the oil rig. One can be found in Novosibirsk but requires the using of a trainer with noclip to access.
It's the primary weapon of Colonel Khlebnikov in The Two Colonels DLC, and is both portable and customizable. It now operates like a pneumatic weapon, and has to be regularly pumped to maintain top performance. It also comes with a fuel gauge, to let the user know how much is left in the current tank.
As Khlebnikov does not have a flashlight, he can use the flamethrower's pilot light to illuminate his way. Unlike the Metro 2033 Redux/Last Light version, the player can simply tap the "aim" button to toggle the pilot light on and off, instead of having to hold the button down to keep it lit. With the pilot light on, the flamethrower can fire immediately when needed, whereas keeping it off requires a few moments of igniting it before any flame actually comes out, which can leave the player exposed. Entering a cutscene or radio call will also turn off the pilot light, so be sure to relight it quickly soon after.
The flamethrower returns in The Two Colonels DLC, where it's wielded by OSKOM Colonel Khlebnikov. Customization options of this weapon are fairly limited, but it still has two upgrade slots, for the fuel tank and gas system, similar to the Gatling. Like the Tihar and Moscow made Helsing's, it's a pneumatic weapon with a gas mechanism that has many similar upgrades to the Tihar (excluding the railgun configuration). It also has a Magazine upgrade slot, with four different fuel tank sizes, ranging from a repurposed camp stove fuel tank, to modified fire extinguishers and even a small jerrycan. All flamethrower upgrades are quite easily missed as the areas they are found in are dark, and the only portable light source is the pilot light at the end of the flamethrower.
Flamethrower upgrades are usually found near workbenches, so look around the room or in nearby rooms around workbenches. They are also marked by a white chalk drawing of a flame on the walls next to their location.
Metro Exodus, released on February 15, 2019, is the third title in the Metro first person survival shooter franchise (following Metro 2033 and Metro: Last Light) and is based on both the events of the previous two games and Dmitry Glukhovsky's third novel Metro 2035. The game continues Artyom's story, where he ends up setting in motion a chain of events that leads him, his wife Anna, and squad of Rangers lead by Anna's father Colonel Miller out of the Moscow Metro and eastward across Russia to search for any existing civilization that survived World War III.
Exodus has a revamped system in regards to weapons and firearms compared to the prior two games. Weapons are now even more customizable than they were in Last Light, and new weapons and upgrades have to be found as the game takes place out of the Moscow Metro and its military-grade 5.45 standard. A new element to the gunplay is degrading weapon conditions; dirty firearms will malfunction and have to be cleaned, similar to Far Cry 2 and Red Dead Redemption II, although like the latter, Artyom can clean and restore his weapons using workbenches. These stations may also be used to customize guns, which Artyom can also do on-the-go with a backpack kit given to him by the Ranger squad's armorer Tokarev.
The classic .44 "Revolver" is found throughout the world of Metro Exodus. Now it is somewhat based on the antique Smith & Wesson No. 3 Russian Model, which is much more fitting with the Russian setting. By default, it uses a primitive three-round cylinder that Artyom must manually cycle and cock for each shot. It can be upgraded with a proper six-shot cylinder available either in single-action or in double-action, or an eight-shot cylinder only in double-action. In addition, it can take improved stock sets and longer barrels, akin to the carbine-length Revolvers in the previous games.
The "Bastard" carbine returns from the previous games, still with its influences from the Sten (in particular, the Mk IV prototypes) and the Hotchkiss M1909 feed system, though in a different configuration. It now fires the same .44 ammunition as the Revolver, and comes in a pistol-like configuration by default, feeding from 15-round feed stripper clips. It can be upgraded with improved barrels, furniture, and it also use standard capacity 30-round strips, 50-round drum magazines or a 100-round ammunition belt. By default it has the same grip from the Revolver.
A customized M1911A1 variant with an engraved and ported slide and custom grips appears as the "Stallion" (explicit reference to the Colt logo). Along with the Sammy, it's a new weapon featured in the Sam's Story DLC. It is based on the standard M1911A1, while the compensator is based on that of the Smith & Wesson SW1911 Performance Center. It can be customized with an extended or a drum magazine, full auto fire, and alternate grips. Despite the in-game description stating that it is a .45, it still uses the standard .44 rounds.
The AK-74M again returns in a variety of different configurations in Exodus and is a common weapon found across post-apocalypse Russia. By default, it comes in a very primitive AKS-74U-like form that lacks a dust cover, has a skeletal-like stock and pistol grip, and feeds from non-standard twenty-round 5.45x39mm magazines; this configuration is rather like the original 5.45 Bastard carbine. Stock upgrades return the dust cover and proper AK furniture or other improved stocks and forends. 30- and 45- round magazines can be found as well, and a 75-round drum can be found in the Caspian Sea level. "AK-103" is written on the side of the receiver, which the Kalash clearly isn't.
A new rifle resembling an SVU Dragunov is the "Bulldog", a bullpup assault rifle that appears to be the spiritual successor to the "Kalash 2012" of the previous games. Compared to the AK-74, the "Bulldog" has a lower rate of fire and deals more damage per shot, and both rifles share most of the same upgrades other than the "Bulldog" having a unique 60-round magazine upgrade.
Also returning from Last Light is the 7.62x54mm R "Valve" bolt action rifle. It is in a truncated, pistol-like form by default, akin to a Mosin Nagant "Obrez", but can be upgraded with proper barrels, stocks, and a scope for proper sniper usage. It is also single-shot with a conventional bolt-action by default, but can be upgraded with a side-feeding 5-round box magazine and straight-pull bolt modification akin to the Last Light version, or a 15-round magazine that's tied with a semi-automatic conversion of the action. It is first seen in the hands of Anna, being her signature gun since Last Light, and is later found for player use in the Caspian level.
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