Withina Dead City is a tiny 4X game about managing autonomous heroes as they search for gold and glory inside the cursed capital of a fallen empire. Grow your outpost, put bounties on monsters, and cast spells when your heroes confuse courage and recklessness. Heroes will act on their own accord: slaying monsters, raiding lairs, defending your guild hall, and exploring the old city. Try to keep them out of trouble - their greed can lead them to bite off more than they can chew.
More details:
The Guild Hall is where you conduct most of your business. You can perform the following actions at the Guild Hall.
BUILD: Build an alchemist's shop to sell healing potions to your heroes, a blacksmith that allows them to upgrade their weapons and armor, and a trading post that generates more income the farther away it is placed. Guard houses will defend against monster attacks, and wizard towers generate Lore and add +100 Exp to all newly-trained units.
TRAIN: Train a stalwart Warrior (good at combat), a brave Ranger (speedier and likes to explore), a Merchant (bad at combat, but collects gold from trading posts and improves your buildings), or a Wizard (long-range glass cannon).
EXPAND: Increases the income level of your guild hall and adds an additional Hero slot. Your gold hall initially generates 10 gold in income per day and can support 2 heroes. Each expansion adds 10 to income and adds another hero slot. (The first Expand action adds two hero slots)
RESEARCH: Spend Lore (the book icon) gained from killing enemies or raiding monster lairs. You can research blueprints for the guard house or the wizard tower, or research two additional levels of weapons and armor for the blacksmith to sell. You can also research advanced spellcasting, unlocking the final three spells.
SPELLS: Spend Lore to cast powerful spells.
Heal: Fully heal all heroes.
Stoneskin: Adds 5 to all heroes' defense for a day and a half.
Heroic Amnesia: All heroes cancel their current mission and reconsiders their current circumstances.
Haste: All heroes gain 1 speed for a day and a half.
Gate: Summons all heroes (except Merchants) to a specified location.
Flatten Earth: Removes a mountain or water tile and replaces it with a grass tile.
Outside of the Guild Hall actions, you can also Offer Bounties on wandering monsters and monster lairs. These rewards will make heroes more inclined to take on a monster or destroy a monster lair. To offer a bounty, click on a monster or a monster lair, and click the button with the flag icon in the top-right corner. Bounties come in increments of 10 and are deducted from the guild treasury.
When a hero Destroys a Monster Lair, it will spawn three monsters that heroes will have to fight all at once. For this reason, heroes like to wait until they are strong enough before they try to destroy a lair. Still, they are greedy little heroes, and each 20 gold bounty on a lair adds 1 to a hero's level for purposes of accepting the 'destroy lair' quest.
If a hero is too low-level to destroy a monster lair, they might try to Raid a Monster Lair to steal from its gold and lore stash. There are also Unexplored Ruins scattered throughout the map that can be searched for a small gold or lore bonus, althoughmonsters might be hiding in the ruins!
The soundtrack for the game is available at -a-dead-city-soundtrack. There's a Discord server for all my games at where you can chat about strategy, learn about future development, and leave feedback. A press / streamer kit can be found at -a-dead-city-press-kit.
I downloaded the demo on Steam, but I can't play it at all.
I'm on a 3440x1440 monitor and since there are no options for FPS cap (makes my GPU go ham), screen size (Scale is off and stuff is "shown" off screen) or proper windowed mode(to let you manually drag the size etc.). This was the only place I could figure out to leave any sort of feedback and I'm hoping you see this so you don't get any negative reviews later. Game looks super fun and interesting, but the technical issues atm. got in the way sadly. :(
Thanks for reaching out! I was able to get up a fresh build this morning so that the game is playable with ultrawide monitors. The new version has fullscreen and windowed modes, and the Windows shortcut of alt+enter will toggle between the two. Once in windowed mode, you should be able to adjust the UI to a playable state.
Awesome! Resizing worked wonders, the height in full screen still seem to be a little off for me at least but defo made it playable. :) Love the idea of this game, it's on the wishlist for sure. Keep it up, you have a gem on your hands. :)
It's short and fun, with a level of production value rarely seen for a game in this scope. It would be fun to add a survival mode for those who wants to chill out and build their city until the world ends.
Thanks for the kinds words! I was planning to add in a couple more victory conditions beyond the "destroy all high-level lairs" for the Steam release - maybe something like "survive for 20 minutes against waves of monsters". This makes me think I should add a Sandbox mode too, where the player can just chill and build, and spawn enemy waves / lairs when they want to.
Those are great ideas! A quick tutorial mode will help too once the game gets bigger. When you first start the game, show 'this is the guild house', this is the adventurer and you can train more in the guild house, etc.
Pretty solid also the lack of explanations at the beginning made me loose the first round till i fully understood what i am expected to do. Sitll i enjoyed my time. Keep working on it and i am sure you will fill in all those holes it still might have.
Really love this game! It has a nice balance of auto-battling with just the right amount of micromanagement. It was fun trying to figure out the best strategy to win on the challenging difficulty setting. I almost wish I had the option to continue beyond the victory screen because the game ends very suddenly as I still feel like I'm in the process of building up my engine. But it is nice to have a definitive victory condition.
Thanks for the feedback! This game was developed over an extremely short timeline (2 months!), so I didn't have time to put in all the polish I wanted to. Earlier on in development, I had a victory condition of "destroy all monster lairs". However, the end game would drag on as the heroes had to explore every corner of the map to find the last sewer or seedy tavern. I changed the victory condition to be "destroy all of the highest-level monster lairs" instead. As you note, I don't make that clear anywhere.
I'm hoping to expand the game for a commercial release, and one thing I'll take a look at adding is multiple victory conditions. For instance, maybe one map requires you to build and defend multiple guild halls from waves of rampaging monsters. Maybe another has you preventing a second apocalypse in the city. Let me know if you can think of other cool ideas :)
The city that never sleeps never stays dead when you watch The Walking Dead: Dead City online (which you can do even without cable). Yes, the latest TWDCU spinoff is here, and it forces two of the unlikeliest survivors of the series to be allies.
Maggie (Lauren Cohan) and Negan (Jeffrey Dean Morgan) form an alliance because her son Herschel's been kidnapped by The Croat (Željko Ivanek), a gang leader who's believed to be based out of the undead-infested Manhattan. And if you need to stop a gang boss, the former leader of the Saviors is a good person to have in your corner. If you can trust him, that is.
Just because AMC Plus and AMC aren't available everywhere doesn't mean you need to miss The Walking Dead: Dead City if you're away from home. Watching along with the rest of the internet can be pretty easy. With the right VPN (virtual private network), you can stream the show from wherever you go.
Not sure which VPN is right for you? We've tested many different services and our pick for the best VPN overall is ExpressVPN. It offers superb speeds and excellent customer service. But you've got other VPN options as well. Here are our top picks.
Revealed today during the Devolver Direct showcase, Tenjutsu might just be one of the coolest-looking roguelikes in the works right now, with a vibrant and bouncy pixel art style, and combat that looks super smooth. Coming from Devolver Digital and Dead Cells designer Sbastien Benard, it stars a renegade yakuza who's turned against her former associates in order to help rejuvenate Secret Garden City.
Tenjutsu isn't all about the battles, though, as freeing the city from the crime syndicates will allow you to spend your resources in the local restaurants and shops as the location comes back to life. Doing so will also help you with your quest, so it sounds like the two main gameplay aspects will harmonize well into a satisfying loop.
I'm one of GamesRadar+'s news writers, who works alongside the rest of the news team to deliver cool gaming stories that we love. After spending more hours than I can count filling The University of Sheffield's student newspaper with Pokemon and indie game content, and picking up a degree in Journalism Studies, I started my career at GAMINGbible where I worked as a journalist for over a year and a half. I then became TechRadar Gaming's news writer, where I sourced stories and wrote about all sorts of intriguing topics. In my spare time, you're sure to find me on my Nintendo Switch or PS5 playing through story-driven RPGs like Xenoblade Chronicles and Persona 5 Royal, nuzlocking old Pokemon games, or going for a Victory Royale in Fortnite."}), " -0-10/js/authorBio.js"); } else console.error('%c FTE ','background: #9306F9; color: #ffffff','no lazy slice hydration function available'); Catherine LewisSocial Links NavigationNews WriterI'm one of GamesRadar+'s news writers, who works alongside the rest of the news team to deliver cool gaming stories that we love. After spending more hours than I can count filling The University of Sheffield's student newspaper with Pokemon and indie game content, and picking up a degree in Journalism Studies, I started my career at GAMINGbible where I worked as a journalist for over a year and a half. I then became TechRadar Gaming's news writer, where I sourced stories and wrote about all sorts of intriguing topics. In my spare time, you're sure to find me on my Nintendo Switch or PS5 playing through story-driven RPGs like Xenoblade Chronicles and Persona 5 Royal, nuzlocking old Pokemon games, or going for a Victory Royale in Fortnite.
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