Moddroid Ios Version

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Diante Scharsch

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Aug 5, 2024, 4:13:09 AM8/5/24
to granemsannong
Itis possible to download modified versions of the games and apps that we use in many cases. They serve to add features and functions that the standard versions do not offer, as, for example, you may know in the case of WhatsApp. Moddroid is a dedicated software store that allows free download of these MODs.

With a very serious design and with its contents perfectly organized, this application has a wide catalog that brings versions of hundreds of thousands of apps and games with special functions. In some cases, it comes with several MODs, as in the case of Instagram, and you just have to click the download button to start the installation on your device (remember to enable the permissions for installing apps from unknown sources).


And what will we find? Well, games with infinite money or free skins, social network MODs that allow you to get new followers, or apps for flirting with extra free functions. All of them are here: Minecraft, Instagram, Free Fire, Tinder, WhatsApp, Telegram, Netflix, and more.


With a degree in History, and later, in Documentation, I have over a decade of experience testing and writing about apps: reviews, guides, articles, news, tricks, and more. They have been countless, especially on Android, an operating system... Manuel Snchez


1. Description:

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This mod adds the planet of M4-78 to the game, where you can find Master Vash alive. The planet is only available after finishing Korriban. You will find a clue on how to get to M4-78 in Korriban's Sith Academy.


2. Installation:

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1. First, you will need to get the most up-to-date version of TSL Restored Content Mod (TSLRCM 1.8.5). It's available for download here: -tsl-restored-content-mod/

Please note that M4-78EP will NOT work AT ALL without TSLRCM.

2. Follow TSLRCM's installation instructions.

3. Once TSLRCM is successfully installed, run M4-78EP.exe (or on Steam run the Workshop installation). Installer will ask you where you want to install the mod - it should figure out where TSLRCM is installed by itself, so you probably won't need to change that. If, for some reason, the installer shows an incorrect folder, make sure you change it to directory where KotOR 2 is installed (where swkotor2.exe is located, NOT any of subfolders), same as TSLRCM.

4. While we try our best to make this mod as bug-free as possible, with the many options of KOTOR2 and our small testing team it can happen that bugs, including critical ones, pass through. We will fix them, so check our site for any potential updates and patches.

5. Install any compatible mods you desire now.


General Fixes and changes:

* You will no longer receive a droid army on Telos if M4-78 has been ordered to make Environmental Droids instead.

* All side quests now have "Bonus Mission" behind their name to differentiate them from required missions.

* Complete pass over journal-text and conversation options to make doubly sure it's impossible to get lost.


Central Zone:

* You will no longer magically know about CS-28 if you recover his lost part before talking to him, journal entry will be vague in that occurrence. Also fixed some issues where you could show CS-28 the part without owning it and talking about finding it before asking him what he's looking for.

* Changed footstep sound of repair droids.


Industrial Zone:

* IS-07 renamed to Loading Droid as he has no role in the mod at all.

* Fixed camera issue using the test console.

* Fixed camera issue when talking to Designer droid for the "Recent History" side quest.

* Fixed infinite spawn of combat droids in the droid segment if re-entering the Zone.

* Slightly improved frame rate (if you still have issues turning off shadows is recommended).

* Fixed repaired cleaner droid cut scene running twice.

* IS-43 now moves back to his position after the cleaner droids gets fixed.

* Added a new journal quest for the mission to get into the cleaning droid trash containers.

* Improved consistency between droid segment and exile segment.


Environmental Zone:

* Boss Droid now drops various random droid items (2-6) as additional reward.

* Added clairvoyance effect to the reveal of the Boss.

* Corrected screen that was clipping through a wall.

* Moved back some turrets so it's unlikely they will target you through the wall.

* Renamed ES-44 to Environmental Droid and gave it a unique line.

* Removed trigger that made it difficult to talk to the escort droid that brings you across the minefields.

* Fixed issue where minefield escort cut scene didn't trigger upon certain dialogue choices.


Rapid Transport System:

* Industrial Escort now shows in-module jump without having used the door yet (of course you can't use it until the door is opened).

* You can now use the escort droid to go to IS-24 after unlocking access.

* Industrial droids can no longer escort you to themselves.

* The escort droids in the Central Zone and Industrial Zone now have a map note.


Thanks to geordyjones:

* Made tweaks to the Industrial Zone door cut scenes to make it much clearer why you're looking for cleaner droid access.

* No longer displays party selection at start of the planet (having to convert to droids anyway).

* During T3's side quest fixed all mentions of "construction droid" to "repair droid" as they're properly called.

* Renamed Fight Witness to "Fight Witness" to make it more apparent it's not a generic central zone droid.

* Modified duration on many lines around the planet.

* Fixed unintentional conversation breaks with IS-58.

* Fixed missing line on IS-63.


3.2 1.2 Update fix list:

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* Fixed issue with Industrial Zone maintenance droid that allowed infinite experience.

* Fixed main quest breaking glitch involving T3's solo quest.

* Fixed being able to supply fuel by both Vogga and M4-78, rather than making the intended choice.

* Fixed journal being updated when you didn't find a part inside the cleaning droids rather than if you found a part.

* Removed many of the boxes near droid testing, allowed access to the loot of the remaining ones, updated loot tables of several 'containers' in that module to match TSLRCM's fixed loot script.


General:

* New side quests "Elimination Required", "Global Infiltration" or "A Droid Too Many" will run together with the droid's solo quest to remove the radiation, and should provide some distraction from the walking. Finishing one of these quests will give the droid you control a small permanent boosts to their functionality.

* Several droids throughout the colony have more to say. And some brand new ones appeared!

* Killing Vash will no longer incorrectly increment 000_Jedi_Killed, which could lead to various issues.

* Fixed Vash appearing on M4-78 too soon when talking to T3 about the Jedi Masters.

* Fixed Vash appearing injured if it stated M4-78 and not dead when talking to T3.

* Changed hyperspace to look a little more like vanilla hopefully.

* The M4-78 landing and leaving movies now appear in the movies screen once seen in game.

* M4-78's music can now be listened at from the 'music' tab after game completion.

* Changed learning "Niman" to "Juyo" for Sentinels, Assassins and Watchmasters, since Vash teaches Niman, and this could lead to game breaking issues if Vash wasn't the last Jedi Master the PC met using these classes.

* Grenn will acknowledge possessing M4-78 fuel during the Telos under Attack sequence.


M4-78 Central Zone:

* Changed mechanics of the M4-78 door opening, preventing the door to open but an invisible wall still blocking you entrance in certain cases. We also fixed the door still being visibly floating above the building when open.

* Modified broken droid dialogue to make it slightly more obvious where to get the droid legs.

* If you kill Vash you will now also get a proper introduction to M4-78.

* The force field can no longer be bashed by a lightsaber (if so, why was Vash still there?)

* Fixed "hidden ending."

* Modified core-quest update script. It would return 'have 1' if you had 5 or more. Now it will always return you have enough (4) if that's the case.

* Fixed the maintenance droid not giving you 2 cores if you used a certain conversation options and then aborted the conversation.


M4-78 Industrial Zone:

* Fixed missing quest update from retrieving memory core from living astromech droids.

* Fixed all astromech droids once broken being able to give the part, not just the one who should have got it.

* Fixed IS-56 sometimes not talking about I0-01, blocking progress.

* Some Droid Designers were sent back to work, and will now use the computer animation instead of standing around doing nothing.

* Fixed medical vendor showing all stims twice in his inventory.

* You can now finish "Data Transfer" if you acquire the quest after completing the planet's storyline.


M4-78 Core:

* Fixed Kaah not properly appearing when leaving the mainframe in some cases.

* Kaah will no longer drop a lightsaber upon being killed.

* "M4-78: Recent History" will now close with a failure quest description if you enter the M4-78 core while it being rendered unable to be completed.

* Reduced hit points of Vash


5. FAQ / Known Issues

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Q. How do I know if the game successfully installed?

A. There are two ways to note. Check when installing that you didn't have any errors. Also when loading the game, did the legal screen get replaced with a full page legal screen that said "M4-78 Enhancement Project"


Q. Conversation breaks with error in the Korriban Academy.

A. M4-78EP is only for the English version of The Sith Lords. Other versions will not be able to start and complete the planet properly, sorry.


Q. Slow performance in the Industrial Zone.

A. If you experience this, try turning down graphics for the duration of this map. Especially turning off (soft) shadows has noted a great increase in performance. Also make sure the Disable Vertex Buffer Objects=1 fix is in your swkotor2.ini under [Graphics Options]!

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