is that possible?

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WannaKnow

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Jul 22, 2012, 9:49:40 PM7/22/12
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hi,

is it possible to make the bot autodiscard items?
since the sprite often brings items from sprite collecting event which fill the bag quickly, its not really possible to train the sprite very long with the bot unless the bag is rather empty

if yes, how do i set up autodiscard and which pointers and offsets would i need to update for it?

thank you in advance

Lasiaf

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Jul 26, 2012, 3:36:54 PM7/26/12
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It doesn't do that with the feature it has, but you are free to modify the code to support it. If the items gets sold in sell crappy loots then you can use the store gambits for it.

WannaKnow

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Jul 29, 2012, 10:34:41 PM7/29/12
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sadly id doesnt count as a crappy loot. i was hoping it was possible to tell the bot to sell items in keys slots like the sprite trainer which can be set to collect when there are less than x mats in the bag and train if there are more.

sadly in the next few weeks or months i dont have the time to work myself through the code in order to understand and tweak it, but maybe someday.

thank you for the reply

Lasiaf

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Jul 30, 2012, 5:32:27 PM7/30/12
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I don't play the game, I just made it long time ago when my cousins were playing. So right now if you want new features you have to do it yourself.

WannaKnow

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Aug 2, 2012, 6:15:08 PM8/2/12
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yes i know. i wasnt asking you for a new feature. just wasnt sure if the existing features would allow that kind of settings.


btw Lasiaf, why is it that my character is jumping when i set the bot to sprite training. (jump=space key)
did you code the bot that way or am i still missing some offsets or whatever the reason for this may be?

Lasiaf

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Aug 3, 2012, 3:40:51 PM8/3/12
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you probably have a space somewhere in your gambits, like !1 !2 <-- like putting combo commands in the sprite training, might have space
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