So I have a paid version of Minecraft and I'm using forge 1.10.2 ( So i can play with mods). I want to change my skin so that I'm not Alex. (Still new to playing with forge) So here is what I have done so far.
Is there another location in the forge file system I need to change for this to take effect. I hope I have enough info to see what I'm doing wrong and sorry if it something easy and I'm over looking something. Thanks
In response to both of you, don't delete it or mess with it. Basically, it contains skins for mobs, not players. The folder contains the files that mobs use for their appearances, so don't touch them unless you're making a resource pack.
Question: would it hurt my game if I zipped the files together? It takes my anti-malware stuff 20 to 30 minutes to only do minecraft, and zipping the files will probably make the anti malware run faster. Would it work? thanks.
Question: Would it hurt my game if I zipped the files together? It takes my anti-malware stuff 20 to 30 minutes to only do minecraft, and zipping the files will probably make the anti malware run faster. Would it work? thanks.
This is what i do , is that i made a minecraft skin folder on my desk top put all my skins in there . then at log in screen it has the skin changer then i just have path set for desk top ... then there is space in you mine craft folder too , if have on your desk top can have sub folder for hoildays and stuff to what you want to make it . this is just a thought
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
Being that this thread is several years old and has been resurrected several times, I'm going to lock this thread. If stormchaser_143 wants to continue the discussion regarding his question about changing skins, feel free to make another new thread in the Skins section.
My skin is currently a Steve and i don't know how to make my skin the one i want it to be
I have been having this issue for while because i am playing tekkit classic multiplayer with a few friends but they dont have a problem with their skins
but my skin is a steve.
i tried changing my skin normally on the minecraft,net page and where you normally change your skin
but my skin on the tekkit classic is still a steve.
My son had exactly the same problem, we downloaded Tekkit and installed a few Modpacks (Attack of the B Team, Tekkit and Tekkit Legends). We downloaded a skin (.png) and followed the Majong profile update route and uploaded the png and this worked for "normal" Minecraft. He then also saw this is not updating in Tekkit and this is what I did to update the skins (and it seems to be fine on his local PC).
Keep in mind that'll only affect you on the clientside. If you go onto a server you will still look like Steve to everyone else. And anyone with a Steve skin will look like your skin. And anyone who's done the same thing will see their skin on you. And etc.
I just have 1 question for tekkit clasic and older packs before 1.3 will the server for changing skins ever be like relaunched or something like that so we will be able to change our skins again? on multipalyer bty so other people will see you as you see yourselfe
ok so minecraft is a sandbox game that is MEANT to be pixelated, this game has sold over a million copies and is becoming trendy. this game has multiplayer and single player, zombies, creative modes, and skins. this game is very easy to mod, but it also takes the fun outa the game. minecraft was made by a guy named notch, he works with mojang studios to keep this game runnning and popular. the game costs around 15 dollars and you wont regret it, but if your cheap you can get a cracked client. if you want a cracked client pm me.
greifing: to destroy others buildings or structures
commands: in multiplayer servers you have commands, to acces your commands type "/help [page]
ranks: the rank you have in gam is similar to ranks in cod, the higher rank you have the more commands you have, commands are like 1337 guns in cod/
road maker
RoadWalker will build roads as you walk. If enabled, while walking into the side of a mountain, RoadWalker will automatically tunnel through the earth for you. Walls and ceilings are placed when their block locations are not air. You are able to set the block type for the road, walls, and ceiling, as well as the height and width of the road. In addition, you can turn off creating walls / ceilings and auto-tunneling. Jumping will allow road to build up, looking straight down will allow road to build down.
Commands:
/road - Toggles road creation on and off
/rset [option] [value] - Sets option for your current road building session
/rundo - undo your latest road
/rredo - redo your lastest road
rset options and values: (all of these have defaults in RoadWalker.properties)
all [block type] - set road, wall, and ceiling block types
all [onoff] - turn on or off the creation of walls, ceiling, and auto-tunnel
road [block type] - set the block type for the road surface
wall [block type] - set the block type for walls
wall [onoff] - turn on or off the creation of walls
ceiling [block type] - set the block type for ceiling
ceiling [onoff] - turn on or off the creation of ceiling
tunnel [onoff] - turn on or off the creation of tunnels
width [#] - how many blocks wide the road surface will be (walls will be build 1 block wider on either side if needed)
height [#] - how many blocks high the tunnel will be
distance [#] - how far in front of you the road will start building
rail [onoff] - turn on or off minecart tacks
booster type [block type] - set the block type for booster (block under track)
booster spacing [#] - set the spacing between booster blocks
Wait, so we can just discuss Minecraft? If we can, I just lit a whole ****ing forest on fire to make room for my beach house. Now everything is on fire. Nice post by the way Abboz, some of those texture packs look really nice.
My dream has come true! A mod that brings proper survival in Minecraft. Back in September 2010 I wrote about the game I wished Minecraft could be. As much as I've spent a worrying number of blissful hours with the game, a part of me still wishes that it could let me live out that lone survivor fantasy that I must have had embedded in my brain by too many adventure stories as a kid. What I wanted, I said, was a gentle, careful introduction of thirst, hunger, and the need for sleep. It had to be precisely right - not a constant, unrealistic need for unrelenting intake of food and drink, as most games alluding to this theme seem to demand. It had to be something I needed to always be planning around, but still able to spend a pleasant time digging a massive mine. As of yesterday, Nick Stevens might just have gone and created the mod - Survivalism - that makes every one of my wishes come true.
Three new bars are introduced to the bottom left of the screen. One for hunger, one for thirst, and one for energy. The first two are fairly self-evident, the third a measure of how tired you're getting based on running around and swinging your arms (i.e. fighting, building, mining, etc). There's also the addition of "lives". Three of them. Die a third time, and should you be playing the mod in its Hardcore mode, your save file gets permanently deleted.
It really addresses all the key elements I've been wanting. It's otherwise still vanilla Minecraft, and all the joy that brings. But with some more reality thrown in. Food, water, and perhaps most interestingly, sleep, all serve a greater purpose now. There's also a few new recipes, including a water sack made from cow hide, that means getting thirsty isn't a massive imposition. There's also energy bars (sugar and wheat), and the much more mysterious Soul Orb, an item that lets you survive a death so long as it's charged. That's a combination of eight diamonds and a Soul Sand, used along with a Soul Shrine to charge it, via Netherack, Glowstone and Redstone Dust. And then to charge it you'll need a whopping 64 further Redstone Dusts. It doesn't come easy.
Of course, hunger, thirst and energy needs can be a pretty subjective measure. If you wanted to play in accordance with the rapid day cycles of the game, you'd want them falling quickly. If you're like me and you would prefer it to be a more occasional need, although still something that has to be on my mind. Perhaps you want it in there to make food more meaningful, but you don't want it getting in the way of a marathon building session. So fortunately the mod allows you to fiddle with such settings in its properties file. I'm still working on finding the exact right balance. The default settings for food and water seem pretty spot on to me, but energy runs out far too quickly and recovers very slowly. I've realised I want recovering energy to require a sleep, or food, so actually slowed its recovery down slightly. Instead I've made it take a lot longer to ebb away, such that a day's mining can really take it out of me, rather than thirty seconds. It's taking experimentation to find the sweet spot, and fortunately you can edit the properties and carry on with the same world after.
I'm down to one life already. An early discovery of a zombie-generating cave led to one stupid accident, and one even stupider recovery attempt. And since I'm determined to play this on Hardcore I almost daren't move. I've got the perfect island in this world, large enough to take a good few days to fully explore, small enough to let me feel stranded and fighting to survive. It's the dream. I've just got to hold on very dearly to life. (Oh, just typing it was too much. I switched Hardcore off, and also learned that the mod doesn't let you cheat by adding more lives once you've started a world.)
For those not familiar with Minecraft modding, my instructions here will be slightly less obfuscated than you'll find elsewhere. To get this running you'll first need the ModLoader Beta 1.6.5, which will allow Survivalism to work. You can get that from here. And you may as well download the Survivalism mod at the same time, from here.
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