We use a slight variant of the SFont format.
If yo ulook at the font carefully, you'll notice some pixels on the first
line. The very first pixel define the separator color. Any pixel using the
same color index on the first line will separate twh chars. You can't
change the order of characters in your font.
the second pixel defines the transparent color. This one will be ignored in
the whole font so you can have holes in your characters.
You're free to use as much colors as you want. PNG, PCX and GIF are known
to work, other formats may work too, I don't remember.
>
> Also, if the game dev is okay with it (I can't think any reason why he
> wouldn't) would you consider distributing them with the program, or is
> it out of the question?
We need itto be under the GPL v2, or any licence less restrictive than
that. And it needs to look nice, too :).
--
Adrien.
Yes, sorry, that makes more sense for fonts that may be reused by other
people in their own work. The GPL restriction would be for skins and GUI
fonts, but that's another problem.
So, as long as you're fine with other people reusing your font without
getting credit, we can bundle it in the default install. If you want to keep
more control on it, we can add it to the website with a proper notice (like
we have a palette repository on the website).
--
Adrien.
Ok, feel free to come back anytime.
Note we'll happily put a link to your pictures and your game on GrafX2
website if you want :)
Thanks for using GrafX2 !
--
Adrien.