I've started a python framework for reading and writing GML data.
Everything outlined in the GML spec is supported.
http://bitbucket.org/keegan3d/pygml
You can check out an example of the API in use here:
http://bitbucket.org/keegan3d/pygml/src/tip/libdev.py
My goal for this project is to make it easy to import GML data into 3d
apps like Maya, Houdini or Blender which are all scriptable through
python. This API should be useful for other things too.
Hopefully I can start on the Maya importer soon.
-Dave
I also have been dreaming of a GML -> Maya/Blender, I'll keep my
fingers crossed for progress on this. There is another team that has
made some progress on a 3DS Max importer. I don't have any contact
details on them yet, but they have a youtube account:
http://www.youtube.com/watch?v=8kRicxxCEMI
A work around I haven't tried yet is using Mike Frumin's OGLE
application to "screen grab" the openGL data directly from application:
http://ogle.eyebeamresearch.org/
Keep us updated, this is great stuff.
Thanks again,
Evan
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Evan Roth
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Dave -- do you have any particular projects you're using this with yet? So much potential!
-jamie
http://jamiedubs.com
-Dave
On Mar 9, 11:13 pm, Jamie Wilkinson <ja...@tramchase.com> wrote:
> Nice!! This'll be perfect for when we get some 3D holographic projectors imported from the future ;)
>
> Dave -- do you have any particular projects you're using this with yet? So much potential!
>
> -jamiehttp://jamiedubs.com
I got the OGLE to Blender system working pretty well btw:
http://www.blog.ni9e.com/archives/2010/04/graffiti_analys_15.html
Please keep us updated, this Maya implementation is great!
Thanks for the email,
Evan
Dave, this is sick! Might it be possible to put the source code / tutorial online, I would love to link to this?
I got the OGLE to Blender system working pretty well btw:
http://www.blog.ni9e.com/archives/2010/04/graffiti_analys_15.html
Please keep us updated, this Maya implementation is great!
Thanks for the email,
Evan
On Apr 9, 2010, at 9:58 AM, David Keegan wrote:
I finally got some time to get back to this project.
Here are the first two images of reading gml data into maya: http://emberapp.com/keegan3d/collections/pygml
Dave
On Mar 9, 2010, at 1:52 AM, Evan Roth wrote:
Dave,
This is great! We will get this updated on http://000000book.com/apps shortly.
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