Ifyou are not a professional artist, fear not! Neither am I! You can still use tools to create decent quality comics. If you have a story to tell, I share here with you the steps I go through to create static and animated comics.
Your first decision is whether to create 2D or 3D characters. I started off with 2D using Adobe Character Animator. More recently I moved to 3D using Unity to create animated short clips. Is 3D better? I think it is important to understand that creativity and story are more important for an engaging comic than the artwork.
Using VRoid Studio for creating characters (free), VSeeFace for posing the characters (free), and Microsoft Powerpoint (for composing pages and adding speech bubbles), you have the tools you need to create a comic!
I start by planning out a few arcs. Broad concepts of how I want the story to develop. For example, my first few arcs are friendship, good thoughts (thinking the best of people rather than the worst), and encouragement (helping others who are struggling). I use these as a guide, willing to change them at any time.
For an arc I then use the heroic journey pattern per arc. Heroic journeys involve the hero starting at home, heading off into the unknown, struggling, overcoming, returning home before the next journey. For example, my first arc is Sam and Hank building a friendship. The heroic journey stages in more detail are:
Each set of questions above helps me firm up what is going to happen in an episode. I frequently go back and adjust, think about who is the focus of the episode. Sometimes I want to flip to a different character. Is it a good idea? Should I adjust it to keep focus on a single character throughout the episode? It is less confusing for the reader.
In parallel to the above, I am thinking about what locations I want to use (can I reuse a location? Do I need to create a new one?) You want variety for depth, but you also need to keep the effort low.
Once the key shots have been identified, I go back and flesh out the in-between shots. If the character needs to be in two places at different key points, the shots in between have to achieve the character moving between the locations.
At this stage I often create a web comic from the contents and play it to myself. That is, I render out the contents with speech bubbles (but no movement), getting the timing right based on the number of words etc. Is the pacing right? Is the dialog flowing naturally? Are the right questions being asked? Etc. It is also a chance to start assigning durations to shots, based on the amount of dialog. This can help with checking the overall feel of the episode. Is the pacing right? By reviewing the episode recording clip durations, that can feed back into how long to make the animation for each frame.
Finally, once I am pretty confident, I start animating the episode. I use a combination of predefined animation clips, hand animations, MoCap animation (using VSeeFace, TrackingWorld, or AniPlaymaker). Hand gestures (finger movements) are added, as are facial expressions.
I render periodically to check on how progress is going. Is it hanging together? Animation takes a lot of time, so its good to spot problems early and address them. I will do multiple passes, adding lower body movements and poses (walking, sitting, etc), then upper body movements, facial expressions, hand gestures, etc. Whatever helps me get the message across appropriately.
The above may seem daunting. Well, okay, actually it is daunting! This is where I find it useful to develop personal action plans. I write out a to do list for myself. I find lists like the above useful to better understand what I am getting into before starting. For example, I decided to go with a comic (no sound) to eliminate the effort of voice, sound effects, and music. I am a one-man-show, so to get things finished I have to cut corners. So thinking through everything involved up front and having an answer for them can avoid later pain and anguish of rework (or worst abandonment) in your project.
Recently my comic has reached 1000 views. I know people usually celebrate having certain amount of subscribers, but I've been struggling with getting them. And still stats show that despite that people show some interest which makes me happy as long as there's anyone interested.
Since I didn't even reach beginners milestone I thought that still it would be nice to show people my gratidude. I've been thinking about basic character charts or just a simple illustration but it might be boring to the readers. Do you have any ideas what'd be nice and interesting?
You could do a 4koma or a series of 4koma. I recall reading a manga once where it was literally nothing but 4komas and you got to know the characters by reading them. They're usually pretty simple things to draw up and design with just one or two sentences for the structure.
Right now I have scheduled:
- a map
- a page on the religion/belief system
- a recipe of food shown eaten in the comic
- a series of illustrated texts about the influences of my comic/ reveals of Easter eggs etc. This I will do each time between chapters if time allows.
@vothnthorvaldson Those are really nice extras. I love when the world in comic is well developed. But I fear those will have to wait a little since my story didn't progress that much. But I'll definitely think of similar ideas when the right time'll come
You don't really need a punchline, just a small thing.
I was trying to look up the manga "Hands Off!"'s 4komas online but of course cause it's licensed I can't find diddly squat. That manga had ones that were things like....
oh my good god I scanned one and put it on my dA and it was the one I was just thinking about referencing!! WOO SEARCH POWERS OF ANCIENT YEARS
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You could do things like character profiles, tiny three-four panel joke content, drawings of you ocs doing something cute and fluffy or having a party. Anything that's quick and fun to have as an tiny gift! You're celebrating success and showing thanks for those who offered it to ya. Have fun with it!
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The Extra Life is a character that appears in the Sonic the Comic series published by Fleetway Editions. He is an evil clone of Sonic the Hedgehog created by Dr. Ovi Kintobor before he became Dr. Robotnik.
The Extra Life was created by Dr. Ovi Kintobor, before the accident that turned him into the ruthless Dr. Robotnik, to help his friend Sonic the Hedgehog - to be an 'extra life' for the blue hedgehog. However, the Extra Life turned out evil and was imprisoned in a monitor where he waited and plotted his revenge.[1]
Years later, Tails discovered the Extra Life's monitor in the Emerald Hill Zone whilst playing football. Believing him to be Sonic, Tails released the Extra Life from the monitor. The duplicate quickly went on a rampage across the Emerald Hill Zone, destroying the village and starting a forest fire. The Extra Life went toe-to-toe with the real Sonic and nearly defeated him, until Tails re-imprisoned him in the monitor, which Sonic then kicked into space.[1]
The Extra Life is evil and sadistic, desiring to cause destruction and suffering just for his own amusement. Likewise, he is bad-tempered, and hates to be interrupted, such as when Dr. Ovi Kintobor sealed him away.
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