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Guardians of the covenant - Introduction:
The story so far:
Nearly 3 centuries ago a covenant was written, in order to promote
peace and end the millennia of secret war between the three races. The
race of man, of vampire and of lycan.
-None may take a life.
-Vampires may only drink from humans who volunteer without coercion or
glamor, otherwise blood must be obtained from non-human sources or
blood banks.
-Neither vampires nor lycans may turn a human without their
permission.
-Lycans who cannot control their actions at the full moon are
responsible for ensuring they are secured before it arrives.
The penalty for violation was execution, and a global organisation was
formed to enforce the covenant. They were the guardians of the
covenant. A police force of all three races that tracked down
violators and enforced the law. For 2 and a half centuries they made
very slow progress.
Then came what would later be known as: The Last Night of Blood.
October 24th, 2015. An extremely well planned global raid by every
guardian in the world on the militia leaders of all three races. The
slayers, the vampire overlords and the lycan packmasters. In one fell
swoop the believers in perpetuating the senseless war were left
leaderless.
In the aftermath - a truce was forged, which became a lasting peace.
Vampires and Lycans made their existence known to humans, the
governments of the world underwrote the covenant as a law for inter-
species rights - enforced by their own policeforces on which vampires
and lycans could now serve. While all three races still had wars among
themselves, between the races - a truce became a lasting peace. The
great dream achieved.
Now it is 47 years later, and you have just received a missive from
Jethro Sullivan. A 400 year old vampire, the former commander of the
New York branch of the guardians - and the mastermind behind the last
night of blood.
A summoning to a meeting, in an old building the bronx. Midnight.
Tonight. Will you heed his call ?
Game rules:
-When starting a side-thread with other players - place a [tag
character name] section in the subject line to allert them that they
are part of the conversation and should respond.
-Do not write words for another player without dicussing with them
what their character would say.
-A player needs to be able to respond at least once per day to tagged
conversations.
-No player will be allowed to have more than 2 characters.
-Selected CO-GM’s may be selected to help resolve disputes and or run
certain important NPCs.
-Only GM’s can write NPC characters.
-For vampires there is no physical aging.
-Lycans physically age at ¼ the speed of humans
-Injured vampires or lycans need at least 24 hours to fully recover
from severe wounds
-This game is only for players over 18 years of age as gratuitous
violence and/or sex will not be censored, however please try to limit
such writing to where it is appropriate for the storyline.
-All character sheets need GM approval before they can be played.
And finally - the most important rule of all:
-No vampires will be allowed to sparkle.
Character Sheet (copy this part out, fil in for your character[s] and
mail to me before the game starts):
Full names;
Age:
Character in original game ? [y/n] (This option is only available if
you played in the original GOTC game - if you choose to reuse a
character rather than writing a new one, you must add 49 years to
your character’s former age. Consider the aging rules above).
Race: Vampire/Lycan/Human
Subrace: If Lycan - what animal does your character change into ?
Ethnicitty : In human form, what is your character’s ethnicity ?
A brief physical description of your character:
Character backstory (tell us who your character is, and how he came to
be there tonight):
Favorite weapon:
Magic abilities: