Announcing GwtGL - a WebGL binding for GWT

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Sönke Sothmann

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Feb 24, 2010, 3:06:49 PM2/24/10
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I'd like to announce the availability of the first version of GwtGL, a
WebGL binding for GWT.
We released the project on Google code under the Apache 2 licence.

Here is a brief description of the project:
WebGL is a new web standard for hardware accelerated 3D graphics in
web browsers. Soon all major web browsers (Firefox, Safari, Chrome,
IE) will support WebGL - at the moment most of these browsers offer
preview version that can be used to experience WebGL powered apps.
WebGL is based on OpenGL ES, so porting apps and games to the web is
quite easy.

WebGL is a Javascript API, so you would have to program your
application using Javascript.
This is where GwtGL comes into play. Using GwtGL, which is Open Source
and free to use, you can develop WebGL apps using the Java language,
using your favorite Java IDE (e.g. Eclipse), using powerful Java
tools.

With the first release of GwtGL we provide a complete binding for
WebGL, so everything that is possible with WebGL directly is also
possible using GwtGL. Besides that, GwtGL offers a wrapper layer on
top of the binding to allow the developer to program in an object
oriented, easier way. We also released some docs with explanations and
tutorials, and some examples that you can use as a starting point for
your own apps.

More info and a download package can be found at the project website @
http://code.google.com/p/gwtgl/ .

I'd like to get some feedback from you on your experiences or your
opinion regarding this project.

Best regards,
Soenke

timwhunt

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Feb 25, 2010, 10:01:48 AM2/25/10
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That sounds really neat!

> web browsers. Soon all major web browsers (Firefox, Safari, Chrome,
> IE) will support WebGL - at the moment most of these browsers offer

How soon is "soon"?

Fabio Kaminski

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Feb 25, 2010, 10:21:35 AM2/25/10
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uoww... you can implement even shaders!!

congrats for this promising api and the pioneering...

very cool project!


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mariyan nenchev

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Feb 25, 2010, 10:36:19 AM2/25/10
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The examples doesn't run under FF 3?

Fabio Kaminski

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Feb 25, 2010, 12:44:21 PM2/25/10
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Sönke Sothmann

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Feb 25, 2010, 4:17:19 PM2/25/10
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Thanks for your comment, timwhunt!

Soon means that all major browsers already support WebGL in their
nightly builds. I think WebGL will hit the masses with the next major
releases of the browsers.

Sönke Sothmann

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Feb 25, 2010, 4:25:36 PM2/25/10
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Thanks a lot, Fabio! Glad you like it.
Yes, you can do cool things with shaders...
Besides graphics stuff, you can even utilize the GPU for complex
calculations.

On 25 Feb., 16:21, Fabio Kaminski <fabiokamin...@gmail.com> wrote:
> uoww... you can implement even shaders!!
>
> congrats for this promising api and the pioneering...
>
> very cool project!
>

> On Thu, Feb 25, 2010 at 12:01 PM, timwhunt <timwh...@gmail.com> wrote:
> > That sounds really neat!
>
> > > web browsers. Soon all major web browsers (Firefox, Safari, Chrome,
> > > IE) will support WebGL - at the moment most of these browsers offer
>
> > How soon is "soon"?
>
> > --
> > You received this message because you are subscribed to the Google Groups
> > "Google Web Toolkit" group.
> > To post to this group, send email to google-we...@googlegroups.com.
> > To unsubscribe from this group, send email to

> > google-web-tool...@googlegroups.com<google-web-toolkit%2Bunsu...@googlegroups.com>

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