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You can either implement your own marker object as a custom overlay,
or add additional prototypes to the provided Marker object (making
sure not to conflict with any current prototypes).
Chad Killingsworth
On Mar 11, 1:03 pm, Thai Dang Vu <tdan...@gmail.com> wrote:
> Hi,
>
> You're in Vietnam, right? (your phone # tells me so). I want to try but I
> don't know how to write it correctly :)
>
> If Marker is a java class, then I can do like this
>
> public MyMarker extends Marker {
> private MyOwnInformation info;
> public MyMarker(MarkerOptions options, MyOwnInformation info) {
> super(options);
> this.info = info;
> }
>
> }
>
> Thai
>
> On Thu, Mar 11, 2010 at 1:43 PM, Peter Dang <phucdaid...@gmail.com> wrote:
>
> > On Fri, Mar 12, 2010 at 12:37 AM, Thai Dang Vu <tdan...@gmail.com> wrote:
>
> >> Hi Everybody,
>
> >> Maybe this is a javascript question ... but I'm not sure.
>
> >> I want to create a javascript class which extends the Marker class and
> >> which is able to store some more information. So I will have something
> >> similar to this
>
> >> function MyClass(markerOptions, my_own_information) {
> >> // how to call the Marker's constructor?
> >> }
>
> >> MyClass.prototype = new Marker(... what will be here? ...)
>
> >> Could anybody help me?
>
> >> Thank you.
>
> >> --
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> >> .
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>
> > --
> > Hi,
> > As you mean..you want to make the class with Marker?..as I know marker is
> > a class and I think you can do as you mean. You can try...I think it is a
> > good idea.
>
> > Thanks and Best Regards
>
> > Peter Dang
> > Professional Map team developer
> > ------------------------------------------------------
> > Phone : +84 933 933 649
> > Axon Active Vietnam
>
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