I have this example:
Try to zoom all the way out, and pan left or right.
The markers are "jumping" to the next instance of the world map.
So they show up, on 2 maps at the same time.
I want to blackout the other instances (possible with getTile function), but then the markers still jump out.
This is basic Google Maps behaviour I know, as the world is round, and the markers are wrapping.
But in my custom map I do not want this to happen.
Do you have an idea on how to achieve this?
I thought about having the custom map placed some zoom level inside the map, so it would not tile (unless you go really far!).
But this requires a total rewrite of alot of stuff, so a cleaner solution would be nice.
Regards.
.nikolaj