I have a few tricks I've picked up:
Road names and attributes in one edit
I'm a believer in the approach of getting things done in as few edits as possible. While this may hinder those who are looking for huge edit counts, this does help those who want to get things done quickly while waiting for as few reviews as possible.
One trick I learned is how to correct a road's name and attributes in a single edit!
1.) Select the segments that you need to update, and edit the road name as you normally would.
2.) Assuming the edit is still pending, go back to the edit under the "My Edits" section, and click Edit -> Edit Road Attributes
3.) You can now alter the attributes as you see fit, and leave a comment with your edit (unlike road naming edits)
4.) Once you submit, you can check the details of your edit. You will now see that it's still just a single edit, but it's updating both the names and attributes.
With it unified like that, you're only going to be waiting for one review, instead of two to continue your work in the area.
Adjusting the geometry of an entire parking lot
I'm likely not alone in this, but I have a wicked case of OCD when it comes to road alignment. When I draw roads, I want those matching the center lines on satellite.
One thing I run in to is when there's a parking lot mapped out with tons of intersections and it's offset or "just ain't right" as they say. Now, back before intersections auto-published, this would've been a downright epic trick. Nowadays, it's just another "single edit time-saver" like my first thing was.
There's a way you can edit every single intersection in a parking lot in one single edit. It's actually quite easy, and has two steps:
1.) Most parking lots are unnamed. The trick is to get all of the segments under a single "Unnamed" route. Through segment selection and paying attention to what segments highlight when you mouse-over a name, unify the entire parking lot under a single "Unnamed" route name. The route name "Unnamed" still counts as a route name, so spread it out.
2.) Once all the segments are unified under a single route, simply click on one segment, and go to Edit -> Edit entire Enclosed Traffic Area / Parking Lot. The whole thing should light up and you should be able to move every intersection simultaneously!
Slacker's Building Alignment
I'm pretty sure someone else has thought of this ever since the last patch went through, but I may as well post it out there for kicks.
Building polygons are supposed to match the ground geometry. That's all well and good until you realize that you can't see that ground edge for most of the building on satellite. Here's a quick and dirty way to get that taken care of when it comes to very simple buildings:
1.) Map your building polygon using the roof-line of the building. Now stay with me here! I swear if a GR jumps me here there's gonna be a scrap. ;P
2.) Find the ground geometry of the building where it's visible. Corners are often perfect here. If you can see on satellite where a building corner meets the ground, then you're set!
3.) Use the "Move" tool in the polygon toolbar to move that polygon you drew aligned to the roof over to where it lines up with that edge or corner visible on satellite.
4.) Click done, and your building polygon should now be pretty aligned to the ground geometry.
Naturally, if the building has things like overhangs or other odd roof anomalies, then this approach might not be the correct one. But for really simple buildings, this will make adding 2.5D buildings a snap.
If I think of more, I'll add more. I know I forgot one halfway through typing this post, and I'll likely recall it in the middle of the day while at work..or worse, while driving. :|