Christian, I also periodically search for multiplayer google earth
applications, in the style of unreal tournament, and am always
frustrated. It seems obvious. One wonders why it isn't a reality
already. Maybe there are technical reasons. Why can't ge become the
foundation for all the game maps of a first person shooter type 3d game?
Can it be integrated with a game engine? I'm probably naive.
To give a step by step on my multiplayer effort would be like a step by
step on how to break your ankle. I posted the link in the hope that
someone would be so disgusted, they would post a link to something
better.
Can javascript even handle the processing load or would multiplayer ge have to be running in a lower level language?
Digimas, I went to your gta ge page several times, but I was never able
to steal the car or the plane. Maybe because of some difference in
setup. I did happen upon the video you made, and I really enjoyed that.
I'm working on allowing for walking a figure in the ge plugin, and also
for race course creation, and for firing missiles, and some other
things. You can see it here:
http://chrisdiamanti.com/milktrucker/index.htm
Here's a link to the key commands page:
http://chrisdiamanti.com/milktrucker/keys.php
I took all the controls off the ge plugin page, because they always
seemed to fight with the ge plugin window, and in fact the browser
itself, if it isn't in full screen mode, seems to fight with the ge
plugin window.
I'm using firefox, and only briefly verified basic functionality on IE and Chrome.
What would be great is if there was a javascript function for linking
two models at a joint, so that they could remain in the same relation to
each other through any combination of changes in heading, tilt, and
roll. Then diverse sorts of animation would be possible, it seems.
-Chris