Thanks Josh.
I have a couple of follow-up questions.
If I put everything into a KMZ file, then will the entire file have to
be loaded before anything can be displayed? My test case uses only 21
images, but in actual use I might end up with thousands of images, so
I am concerned about the performance of this approach.
And if try your preloading suggestion, it sounds like I would first
load a much smaller version of each image, but then wouldn't there
still be a delay (or the same buggy animation behavior) when I try to
display the correct images? And how would this preloading scenario
work if I was to use a KMZ file?
Thanks very much,
Phil
On Feb 1, 1:27 pm, Josh L wrote:
> Hi Phil,
>
> Google Earth needs to fetch your images before it can display them. When
> you hit play, the client attempts follows the URL to your images, but
> depending on their size and the bandwidth of the end user it may take a
> while for them to arrive. Once they have been fetched and are in the local
> cache, the next time you hit play they will display instantly.
>
> There are a few workarounds, ranging from including the images in the same
> KMZ, or preloading them (for example by setting them as a very tiny and
> almost totally transparent overlay) before you hit play, amongst other
> options.
>
> As for setting the rate of the virtual clock, please
> seehttp://
code.google.com/apis/ajax/playground/#internal_clock_ratefor a