Hi All,
We have a Unity based game and are using the GA Unity plugin to send data from the client and we all also have a backend running on Parse. We have enabled UserID and want both client and backend events related to a user to get captured properly but it seems that we have a situation where events fired from the server can override some of the client parameters. For example we don't get the full user city location or the device becomes desktop when it should be tablet and mobile.
We have tried a few things but it seems like there is always a tradeoff. What we really want is to be able to override all the server parameters with those from the client.
Has anyone solved this issue before?
Thank you for any pointers.
-Neil
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The problem here though is that the client is talking directly to GA and not passing this information through the backend.
Browser | City | Sessions | Pageviews |
Chrome | Mountain View | 1 | 3 |
Browser | City | Page | Sessions | Pageviews |
Chrome | Mountain View | /foo | 1 | 1 |
Chrome | Mountain View | /bar | 1 | 1 |
Chrome | Mountain View | /qux | 1 | 1 |
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Thanks for your help Philip, this made a difference.
From: Philip Walton [mailto:philip...@google.com]
Sent: 13 November 2015 00:19
To: Neil Donnell <neil.d...@ingg.com>