I'm testing my Unity game with a UK VPN after integrating GDPR consent.
I heard that if a user rejects consent, ads shouldn't show at all — but in my case, ads are still displaying properly.
Did something change in the Google AdMob SDK?
Even when I reject all options in the consent form, ConsentStatus.Obtained is returned, and it looks like personalized ads are still being shown.
Do I need to manually check for rejection and prevent ad loading in code for users who decline consent?
I thought ads would automatically stop showing if the user rejected consent — has that behavior changed?