Banner not displayes on screen.

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PAHeartBeat

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Sep 22, 2014, 9:46:26 AM9/22/14
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Hi,

we are tryint to call AdMob banner from iOS project using C#, we are using a (created by prime[31]) bridge / wrapper / plugin code which call AdMob iOS method and receve data in event hander. in our code we receive delegate "adViewDidReceiveAd" from "GADBannerViewDeligate.h" with a paramerter "view" type of "GADBannerView", but banner will not show on screen when we test app on iOS 8.x.

It happens only with iOS 8.x based devices, Devices with iOS 7.1.x are working fine.

Unfotunalty I have very basic knowledge about iOS and objective C programming so I tryes for some help here. We also communiction with prime[31] guys via thier support fourm.

Eric Leichtenschlag

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Sep 22, 2014, 9:07:14 PM9/22/14
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Is there any chance your app is using a smart banner format in landscape mode? If so, you'll need to grab the 6.12.0 SDK update from https://developers.google.com/mobile-ads-sdk/download which fixes this for iOS 8.

Thanks,
Eric

PAHeartBeat

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Sep 23, 2014, 12:33:12 AM9/23/14
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Hi Eric,

Thanks for your reply..

Is there any chance your app is using a smart banner format in landscape mode?

Yes we are using Smart Banner for landscape mode for Our Game / App.

If so, you'll need to grab the 6.12.0 SDK update from https://developers.google.com/mobile-ads-sdk/download which fixes this for iOS 8.

It's alrady updated with AdMob iOS SDK 6.12.0, I checked it by opening .h and .mm in wraper / bridge. 


Unfortunlty there are not maitins direct SDK version in any file on comments or file uses description alogn with copyrights and author information. I checked it's based on change log descriebes on iOS relese note page "https://developers.google.com/mobile-ads-sdk/docs/admob/ios/rel-notes"

Eric Leichtenschlag

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Sep 24, 2014, 1:32:35 PM9/24/14
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When updating SDKs in an Xcode project, I've seen instances in the past where an older version is still being used. Double check your "Library Search Paths" under "Build Settings" in Xcode for the generated project and make sure there aren't any references to the old version.

You can also write this line in your project to log the SDK version to verify:

NSLog(@"SDK version: %@", [GADRequest sdkVersion]);
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