Hello Ebubekir,
Thank you for reaching out to us.
Can you confirm if only the rewarded ads are not working in your end? Have you checked it in our Sample App Unity with your minimum modification? For us to further investigate this, could you please provide the following details via Reply privately to author option or send it directly to mobileads...@gmail.com? Kindly inform us on this thread if you sent it directly to the email provided.
Regards,
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Hello Ebubekir,
Thank you for providing us the requested information.
Upon checking your sample project, I was able to encounter an error when trying to build it in an emulator device. It said that "Unable to sign the application; please provide passwords!". Can you confirm if your provided sample project is needed of a password? Then, I checked your ad unit id for rewarded ads and check if I was able to get ads on it using the Sample App Android, but it is returning an error code 0 which means that something happened internally; for instance, an invalid response was received from the ad server.
Hello Ebubekir,
Thank you for your response.
I've tested again your apk file provided and I was now able to get rewarded ads on it. Are you still unable to get ads on your end? If this is the case, kindly ensure that the following conditions are fulfilled in order to maximize the chances of receiving ads from the AdMob SDK:
You may also refer to common reason for ads not showing for additional scenarios, as well as the fixes for those. The error code 0 is sometimes happening if there are no available ads to return from the ad inventory. Please do note that the SDK just requests an ad to the ad server (E.g: AdMob), and I'm afraid that it doesn't have any control on fill rate / match rate of your app. You may also reach out to the Product Support Team for further assistance on such ad-serving concerns.
On the other hand, I've deleted your post as it contains private information. Below is the copy of your post with scrubbed information.
Regards,
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Hello Pamela,
Sorry that I've forgotten to tell you the .keystore password. Here is the password:
Keystore password: xxxxxxxxxxxxxxx
Alias Password: xxxxxxx
I was able to monetize ads a week ago within all of my android games but the monetization has just started decreasing by the 10th of this month and it is like it is completely disabled within just a few days. (By the way, I haven't done any updates for my apps.) What could be the reason for this error; "an invalid response was received from the ad server."? Could you please be more specific? By the way, I've already checked the "error code 0" link but it gives " Service Unavailable" error. 🙂
Regards,
Ebubekir YANIK
Thank you for bringing this concern to our attention.We would start by asking if you can share with us via the “Reply to author” button. With a simple sample app, along with the steps to replicate this issue. At the same time if you can include any stack traces or Charles logs to help in our investigation. This would be greatly appreciated.
Regards,
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Hello there,It seems that the same trouble happen to my app too... 3 days with loading failures and therefore no ads displayed nor available...What is happening?I didn't publish any update of the app nor modified anything on admob account...
In my case, the implementation of the ad display depended on the execution of the code:
MobileAds.initialize(this, new OnInitializationCompleteListener()
{
@Override
public void onInitializationComplete(InitializationStatus
initializationStatus) {
// This my code reported that initialization was successful!!!
}
});
However, this has not been the case since November 10. My code doesn't run in the “onInitializationComplete” method.
Hello Loky31,
Thank you for your response.
Can you confirm if you are able to receive our messages? The elements you provided yesterday are been sent using reply via author that are being sent privately. Also if your unable to receive our message, let me include it also below.
Upon checking your ad unit ids, I was able to encounter no ads in requesting it in our Sample App Android. Have you checked the common reason for ads not showing? You can refer to that and check other possible ways to fix the no ads displayed. Also, like I mentioned in other users, you need to ensure that the following conditions are fulfilled in order to maximize the chances of receiving ads from the AdMob SDK:
Since this is more of an ad serving concern, we recommend reaching out to the Product Support Team as they are better equipped in handling ad serving issues.
As a side note, if you're having trouble receiving private replies from us, please check your Spam folder. Additionally, please add the 'From address' on that email to your contact list to ensure we aren't flagged as Spam in future messages. If you don't see a message from us in your Spam folder, please email us directly at mobileads-...@google.com referring to this forum thread.
Regards,
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Hello Andrey,
Thank you for reaching out to us.
For us to further investigate this your concern on "onInitializationComplete", could you please provide the following details via Reply privately to author option or send it directly to mobileads...@gmail.com? Kindly inform us on this thread if you sent it directly to the email provided.
Regards,
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Hello David and Andrey,
Thank you for your response.
@David - Could you please provide the following details below?
@Andrey - Can you confirm if you are now able to get ads? If still not, kindly provide us also the following details below.
This will help us to check your implementation with regards to onInitializationComplete. You can send it via Reply privately to author option or send it directly to mobileads...@gmail.com. Kindly inform us on this thread if you sent it directly to the email provided.
Regards,
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Hello HMT Developer,
Thank you for reaching out to us.
With regard to your concern on impression rate, please do note that the SDK just requests an ad to the ad server (E.g: AdMob), and I'm afraid that it doesn't have any control on fill rate / match rate of your app. This is more of an ad serving issue which is out of scope to our team. That said, we would recommend raising this to our Product Support team instead. The product specialist there should be able to assist you further on this. Since you already reached out to them, what we can recommend now is to wait for them to respond to your concern. We hope that you get a positive response from them the soonest time possible.
Hello Mr. Phuc,
Thank you for reaching out to us.
Can you confirm if your concern is regarding to the initialization of the ads in your app? If yes, could you please provide the following details via Reply privately to author option or send it directly to mobileads...@gmail.com? Kindly inform us on this thread if you sent it directly to the email provided.
Regards,
You can tempature "fix" it by bypass the callbackJust begin request for loading ads after call MobileAds.initialize
Example:MobileAds.initialize(this, new OnInitializationCompleteListener() {
@Override
public void onInitializationComplete(@NonNull InitializationStatus initializationStatus) {
//don't do any thing here
}});//just start load adsloadAds();
Hello Mikhael,
Thank you for reaching out to us.
Since your concern is more on impression rate, like what I've mentioned on this thread, the SDK just requests an ad to the ad server (E.g: AdMob), and I'm afraid that it doesn't have any control on fill rate / match rate and impression of your app. That said, we would recommend raising this to our Product Support team instead to better assist you on this. You may also check this match rate article and optimization tips that may help you regarding this.
Regards,
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Hello HMT Developer,
Thank you for your response.
Can you confirm if you are using the Firebase AdMob? If yes, I would recommend reaching out to their Support team to better assist you on this.
Regards,
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