2021-09-04 10:54:57.148019+0900 [1691:274900] Error loading /var/containers/Bundle/Application//.app/Frameworks/UnityFramework.framework/UnityFramework: dlopen(/var/containers/Bundle/Application//.app/Frameworks/UnityFramework.framework/UnityFramework, 0x0109): Library not loaded: @rpath/libswiftCore.dylib
Referenced from: /private/var/containers/Bundle/Application//.app/Frameworks/UnityFramework.framework/UnityFramework
Reason: tried: '/private/var/containers/Bundle/Application//.app/Frameworks/libswiftCore.dylib' (no such file), '/private/var/containers/Bundle/Application//.app/Frameworks/UnityFramework.framework/Frameworks/libswiftCore.dylib' (no such file), '/private/var/containers/Bundle/Application//.app/Frameworks/libswiftCore.dylib' (no such file), '/private/var/containers/Bundle/Application//.app/Frameworks/UnityFramework.framework/Frameworks/libswiftCore.dylib' (no such file), '/private/var/containers/Bundle/Application//.app/Frameworks/libswiftCore.dylib' (no such file), '/usr/local/lib/libswiftCore.dylib' (no such file), '/usr/lib/libswiftCore.dylib' (no such file)
Hi All,
Thank you for reaching out to us.
Thank you for your input Tom. Jp, please be informed that Tom Soo (solomo...@clarke.k12.ga.us) is not part of the Google Mobile Ads SDK Team. Kindly be mindful in sharing your sensitive information and liaise only with mobileadssdk (mobile...@forumsupport.google).
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Hello Jp,
Thank you for your response.
Upon checking your sample app in the issue tracker and enabling the "Link frameworks statically" then building it to the iOS platform, I was getting a different error. I'm using Unity 2020.3.9f1. Could you confirm if the reported issue is reproducible to the specific version that you're currently using and any other steps you made? Also, could you confirm what you mean by Platform OS version: 14.7.1? Is this the Xcode version?