Hello,
for a long time now we use the GoogleMovilesAds-Unity
plugin in combination with the
AdManager to serve ads to our users and it's working like a charm.
Now we want to add unity ads mediation to the project as well.
We followed this
guide to the best of our knowledge.
The problem is that our app doesn't initialize an additional ads adapter when we call
MobileAds.Initialize().
We are currently using the following code as callback to the initialize function:
-----------------
var adapterStatusMap = initStatus.getAdapterStatusMap();
if (adapterStatusMap == null || adapterStatusMap.Count == 0)
{
Debug.LogWarning("No ads adapters found!");
} else
{
foreach (var pair in adapterStatusMap)
{
string adapterName = pair.Key;
var adapterStatus = pair.Value;
string description = string.IsNullOrEmpty(adapterStatus.Description)
? "No description"
: adapterStatus.Description;
Debug.Log($"Stats of adapter {adapterName} =>
{adapterStatus.InitializationState.ToString()} ({description})");
}
}
-----------------
The only logs we get through this is:
"2022/09/30 11:22:04.340 30328 30328 Info Unity Stats of adapter com.google.android.gms.ads.MobileAds => Ready (No description)"
Shouldn't we get at least another Log showing us that the adapter for unity ads is ready or not ready?
Please note that the unity ads sdk and the adapter are
imported manually into the project.
Kind regards,
Ben