Hello all,
we have a jump and run game which requires high fps, which we have so far achieved.
Unfortunately when we show the banner during game-play the frame rate drops significantly. This happens when the banner starts animation.
Currently i have one activity which shows GLSurfaceView (drawing the gameplay on it) and a AdView in the same activity.
I am a newbie to the android architecture, but so far i read that only one activity can be shown at a time - so i cannot put the AdView in another activity ( Or is there a way ?). I tried to put the AdView in another fragment, but this also didn't had a positive effect on the performance
Is there some way to disable banner animations or to run admob in a thread other than the main UI thread ?
Thanks a lot,
Jordan