- (GADInterstitial *)createAndLoadInterstitial {
GADInterstitial *interstitial =
[[GADInterstitial alloc] initWithAdUnitID:@"ca-app-pub-xxxxxxxxxxxx/xxxxx"];
interstitial.delegate = self;
GADRequest *videoRequest = [GADRequest request];
[videoRequest tagForChildDirectedTreatment:YES];
videoRequest.testDevices = @[@"xxxxxxxxxxxxxxxxx"];
[interstitial loadRequest:videoRequest];
return interstitial;
}
Am I doing something wrong?
Thanks
Yuval
This is not new issue. The lack of functionality to disable admob for testing is the completely an issue that you just never fix. Your workaround is not reliable and confusing. It actually a bug in design. Please use this issue to let us keep track for this bug
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As I said, this is not the new concern in anywayThis is the same old concern since the start of the thread that we want to test the mediation integration, and with the exact same flow as the actual functionality. We want to press the UI in the game and experience the actual behaviour of ending, skipping, get the reward, launching the actual UI we used in the real flow. That's what even the mediation test suite cannot give usAnd the admob mediation source was hinder us to test the mediation as we wanted to. We can't test when the mediation from other network would cause a random specific problem when it under admobSo this is the correct thread that should be continued, not creating new one. It is the same old issue that never got fixAnd the fix is really easy. It should be easily handled by the sdk. Especially when the mediation test suite can selectively load and show ads. We should have a functionality in the admob sdk or at least test suite that could imitate the real flow but could disable admob by some function calling. You could even permit calling that function only when we add test device id to the request. And then we could just test the mediation on the test modeThe mediation test suite is great and useful but it not what we really need at the end of the day. We want to test the actual user experience flow. And it should be done and this thread should be kept for tracking until it really be done
On Friday, March 8, 2019 at 2:13:13 PM UTC+7, mobileadssdk-forumadvisor wrote:
Hi Thaina,Thank you for contacting us.Please note that you cannot disable AdMob Network when requesting ads as it is always included as one of your Ad sources. That said, you may use the Mediation Test Suite to test your mediation implementation.On the other hand, please avoid reopening old threads. For any new concerns, please create a new thread instead.Regards,Ivan BautistaMobile Ads SDK Team
On 03/06/19 14:40:15 thai...@gmail.com wrote:
--This is not new issue. The lack of functionality to disable admob for testing is the completely an issue that you just never fix. Your workaround is not reliable and confusing. It actually a bug in design. Please use this issue to let us keep track for this bug
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