I can see my interstitial on my mobile either so really not sure what's up
This is what it says in the editor log "Registering platform support modules:Platform assembly: C:\Program Files\Unity\Editor\Data\Mono\lib\mono\2.0\Boo.Lang.Compiler.dll (this message is harmless)Platform assembly: C:\Program Files\Unity\Editor\Data\Mono\lib\mono\2.0\Boo.Lang.dll (this message is harmless)Platform assembly: C:\Program Files\Unity\Editor\Data\Mono\lib\mono\2.0\Boo.Lang.Parser.dll (this message is harmless)Platform assembly: C:\Program Files\Unity\Editor\Data\Mono\lib\mono\2.0\UnityScript.Lang.dll (this message is harmless)Registered platform support modules in: 0.0785167s.Native extension for WindowsStandalone target not foundNative extension for Android target not foundLoad scene 'Temp/__Backupscenes/0.backup' time: 61.315346 ms [remote] error: Init socket failedUnloading 13 Unused Serialized files (Serialized files now loaded: 0)Game Over True
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
NullReferenceException: Object reference not set to an instance of an object
at Adverts.GameOver () [0x00000] in C:\Users\user\Desktop\RBLY-Android1\RBLY-Android\RBGY\Assets\Scripts\Adverts.cs:31
at UclickableButton.ReadyTrue () [0x00005] in C:\Users\user\Desktop\RBLY-Android1\RBLY-Android\RBGY\Assets\Scripts\UclickableButton.cs:37
at ClickCounter.FixedUpdate () [0x0001c] in C:\Users\user\Desktop\RBLY-Android1\RBLY-Android\RBGY\Assets\Scripts\ClickCounter.cs:28
(Filename: Assets/Scripts/Adverts.cs Line: 31)
Refresh: detecting if any assets need to be imported or removed ... Refresh: elapses 0.038006 seconds (Nothing changed)
UnloadTime: 1.244151 ms
System memory in use before: 154.0 MB.
System memory in use after: 154.1 MB.
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 2503.
Total: 3.530728 ms (FindLiveObjects: 0.187732 ms CreateObjectMapping: 0.029354 ms MarkObjects: 3.307156 ms DeleteObjects: 0.005461 ms)
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
System memory in use before: 154.0 MB.
System memory in use after: 154.1 MB.
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 2503.
Total: 3.357332 ms (FindLiveObjects: 0.181929 ms CreateObjectMapping: 0.028671 ms MarkObjects: 3.136832 ms DeleteObjects: 0.008533 ms)
Load scene 'Temp/__Backupscenes/0.backup' time: 65.969391 ms
Refresh: detecting if any assets need to be imported or removed ... Refresh: elapses 0.038898 seconds (Nothing changed)
Ignoring 'C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Advertisements/UnityEngine.Advertisements.dll' because we're compiling for Editor
Ignoring 'C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityAnalytics/UnityEngine.Analytics.dll' because we're compiling for Editor
Ignoring 'C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityPurchasing/UnityEngine.Purchasing.dll' because we're compiling for Editor
EditorHelper: Attempting to use Visual Studio.
EditorHelper: Checking for Visual Studio installations.
EditorHelper: Searching for Visual Studio 2008 installation using the VS90COMNTOOLS environment variable.
EditorHelper: No Visual Studio 2008 installation found.
EditorHelper: Searching for Visual Studio 2010 installation using the VS100COMNTOOLS environment variable.
EditorHelper: No Visual Studio 2010 installation found.
EditorHelper: Searching for Visual Studio 2012 installation using the VS110COMNTOOLS environment variable.
EditorHelper: No Visual Studio 2012 installation found.
EditorHelper: Searching for Visual Studio 2013 installation using the VS120COMNTOOLS environment variable.
EditorHelper: Found a Visual Studio 2013 installation here: c:/program files (x86)/microsoft visual studio 12.0/common7/
EditorHelper: Searching for Visual Studio 2015 installation using the VS140COMNTOOLS environment variable.
EditorHelper: Found a Visual Studio 2015 installation here: c:/program files (x86)/microsoft visual studio 14.0/common7/
EditorHelper: Your preferences indicate Visual Studio should be found here: c:/program files (x86)/microsoft visual studio 14.0/common7/ide/devenv.exe
EditorHelper: We found a matching Visual Studio 2015 installation here: c:/program files (x86)/microsoft visual studio 14.0/common7/
EditorHelper: Looking for a running Visual Studio session.
EditorHelper: We found for a running Visual Studio session with the solution open.
EditorHelper: Using the existing Visual Studio session.
EditorHelper: Getting operations API from the Visual Studio session.
EditorHelper: Waiting for the Visual Studio session to open the file: C:\Users\user\Desktop\RBLY-Android1\RBLY-Android\RBGY\Assets\Scripts\Adverts.cs.
Refresh: detecting if any assets need to be imported or removed ... Refresh: elapses 1.284538 seconds (Nothing changed)
Refresh: detecting if any assets need to be imported or removed ... Refresh: elapses 0.036662 seconds (Nothing changed)
Refresh: detecting if any assets need to be imported or removed ... Refresh: elapses 0.037274 seconds (Nothing changed)