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[Unity] Out of memory after watching 5 video (rewarded video or interstial)

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Phúc Nguyễn Minh

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Jul 21, 2024, 9:09:25 PM7/21/24
to Google Mobile Ads SDK Developers
Hi, 
I'm currently inspecting memory consumption on ads mediation. And checking memory while watching video ads and after ads close.
The demo app crash after 4-5  video while memory is reaching nearly 1GB for a HelloWorld project.
The only thing I changed is:
- AppId in GoogleMobileAdsSettings.asset.
- InterAdUnitId.
- RewardAdUnitId.
- BannerAdUnit.
- Target SDK  34
- Mediation: Applovin (7.3.0), Unity (3.10.0), DT(3.1.12), Inmobi (4.5.1), Ironsource(3.0.1), Vungle(5.1.1), Meta(3.12.0), Mintegral(1.6.1), Pangle(2.8.0), Ogury.
- App bundle id

Mobile Ads SDK Forum Advisor

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Jul 22, 2024, 2:40:17 AM7/22/24
to phuc...@pentoro.io, google-adm...@googlegroups.com

Hi,

Thank you for contacting the Mobile Ads SDK support team.

When finished using any ad, be sure to call Destroy() to release resources. Could you please confirm whether the memory issue is replicating in our Google samples as well? If yes, Kindly provide the below details for further investigation so that we can confirm the mentioned issue on our end also:

  • app ID
  • ad unit ID
  • SDK version being used
  • Any specific device information
  • Memory profile 

You can provide the requested details via the reply to author option. 

This message is in relation to case "ref:!00D1U01174p.!5004Q02vDylO:ref" (ADR-00257832)

Thanks,
 
Google Logo Mobile Ads SDK Team


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