Test ads work fine, but real ads do not.I've researched this for weeks now, but cannot find a solution.I have read that if the test ads work, the integration with the Firebase AdMob server is correct.I have also read that the iOS device should have Limit Ad Tracking turned off to get ads. I have tried with Limit Ad Tracking off, still no ads.Turning off the Limit Ad Tracking is counter intuitive, because an app user WILL NOT EVER deliberately configure their device to receive ads. That is ludicrous to have to ask an app user to make that configuration change.Information about my iOS app: Saloons of The Old & New WestApp Store link: https://itunes.apple.com/us/app/id1435401662Minimum iOS version is 11.
Using xCode 11 (I think) with Swift 4.
Google AdMob app name: Saloons of The Old & New WestI have an Android app of the same name that displays real ads without issue.I'm wondering if it is a problem with the way my AdMob account for the iOS app is configured.
--I've been working this problem for weeks, and need to help to figure out why real ads aren't working.Thanks in advance.JD
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Hi JD,Can you please share your Ad Unit Id using "Reply Privately to Author" option so that we will take a look? Also, please share the complete device logs captured when testing your Ad unit Id with our Sample apps.Regards,Deepika UragayalaMobile Ads SDK Team=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~Also find us on our blog and Google+ page:
http://googleadsdeveloper.blogspot.com
https://plus.google.com/115658573333388777174/
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On 10/29/18 14:32:56 jdsmith@smithoptimalsolutions.com wrote:
Test ads work fine, but real ads do not.--I've researched this for weeks now, but cannot find a solution.I have read that if the test ads work, the integration with the Firebase AdMob server is correct.I have also read that the iOS device should have Limit Ad Tracking turned off to get ads. I have tried with Limit Ad Tracking off, still no ads.Turning off the Limit Ad Tracking is counter intuitive, because an app user WILL NOT EVER deliberately configure their device to receive ads. That is ludicrous to have to ask an app user to make that configuration change.Information about my iOS app: Saloons of The Old & New WestApp Store link: https://itunes.apple.com/us/app/id1435401662Minimum iOS version is 11.Using xCode 11 (I think) with Swift 4.Google AdMob app name: Saloons of The Old & New WestI have an Android app of the same name that displays real ads without issue.I'm wondering if it is a problem with the way my AdMob account for the iOS app is configured.I've been working this problem for weeks, and need to help to figure out why real ads aren't working.Thanks in advance.JD
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