Dummy LoadAdUnityEngine.Debug:Log(Object)GoogleMobileAds.Common.DummyClient:LoadAd(AdRequest) (at Assets/GoogleMobileAds/Common/DummyClient.cs:100)GoogleMobileAds.Api.BannerView:LoadAd(AdRequest) (at Assets/GoogleMobileAds/Api/BannerView.cs:68)AdmobHelper:RequestBanner() (at Assets/Scripts/AdmobHelper.cs:45)AdmobHelper:Start() (at Assets/Scripts/AdmobHelper.cs:10)
BannerView bannerView = new BannerView(adUnitId, AdSize.Banner, AdPosition.Bottom);
// Create an empty ad request.AdRequest request = new AdRequest.Builder().Build();
I've set my AdMob account a few days ago and my account is already active on apps.admob.com, I followed a few guideson the internet and of course the official guide to get started on Unity however there is no way to make the ad appear on anyof my project scenes, all I get is:Dummy LoadAdUnityEngine.Debug:Log(Object)GoogleMobileAds.Common.DummyClient:LoadAd(AdRequest) (at Assets/GoogleMobileAds/Common/DummyClient.cs:100)GoogleMobileAds.Api.BannerView:LoadAd(AdRequest) (at Assets/GoogleMobileAds/Api/BannerView.cs:68)AdmobHelper:RequestBanner() (at Assets/Scripts/AdmobHelper.cs:45)AdmobHelper:Start() (at Assets/Scripts/AdmobHelper.cs:10)
BannerView bannerView = new BannerView(adUnitId, AdSize.Banner, AdPosition.Bottom);// Create an empty ad request.AdRequest request = new AdRequest.Builder().Build();
I'm using my Android app id under UNITY_ANDROID and a test id under UNITY_EDITOR: ca-app-pub-3940256099942544/6300978111.I don't know what else to do since there are not error messages that output on my end but still the banner doesn't seem to show up.
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return new AdRequest.Builder() .AddTestDevice(AdRequest.TestDeviceSimulator) .AddTestDevice(SystemInfo.deviceUniqueIdentifier) .Build();
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